Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 93

Hybrid View

  1. #1
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Oh look, Rokien necro bumped one of his threads where he wants something from 2010 back.

    This is such a new and rare occurance.

    Edit: There would be no point to adding agility, charisma or luck. They tossed them out for a reason.
    (4)
    Last edited by Sephrick; 04-24-2012 at 03:22 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Sephrick View Post
    Oh look, Rokien necro bumped one of his threads where he wants something from 2010 back.

    This is such a new and rare occurance.

    Edit: There would be no point to adding agility, charisma or luck. They tossed them out for a reason.
    More stats there are more gear variety there will be.
    (0)

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    More stats there are more gear variety there will be.
    Yeah and the more complex and hard to balance all gear and stats become. Let's keep it simple and have them perfect that instead of adding more needless variables. Complexity is not the answer, especially since we barely have a grasp of how the current stats work.

    They're able to make quite a wide variety of gear with the stats that exist as it is. There's actually gear with stats that do not exist within the confines of our attribute sheet such as the enhanced skill effects, Store TP, Regen and Refresh.
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Arcell View Post
    Yeah and the more complex and hard to balance all gear and stats become. Let's keep it simple and have them perfect that instead of adding more needless variables. Complexity is not the answer, especially since we barely have a grasp of how the current stats work.

    They're able to make quite a wide variety of gear with the stats that exist as it is. There's actually gear with stats that do not exist within the confines of our attribute sheet such as the enhanced skill effects, Store TP, Regen and Refresh.
    Simple and dumb? Simple is not a good thing all the time, especially in a video game. I want a very depth system with tons of choices.
    (0)

  5. #5
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rokien View Post
    Simple and dumb? Simple is not a good thing all the time, especially in a video game. I want a very depth system with tons of choices.
    Simple and easy to balance. Things like luck, charisma, agility, etc... are all complex and, to be completely honest, redundant with how stats are now. I think we've got enough stats to worry about as it stands, we don't need to make it needlessly complex for the sake of complexity. There's no need for all those stats.

    Not to mention, as I said and you ignored, there are stats on gear that are not on the attribute sheet. We've got enough as it stands.

    Simple systems allow the devs to more easily balance content, gear, equations. In doing so they are able to more quickly create and implement said content. Needless complexity draws that process out a lot more. The more variables there are to consider, the harder it is to really create a balanced piece of content.
    (1)

  6. #6
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    S**t, better revise my Rokien flowchart.
    (1)

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Do you realize you linked to a goldselling site?
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Gramul View Post
    Do you realize you linked to a goldselling site?
    lol guess I did lol
    (0)

  9. #9
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Adding complexity simply to be complex is not smart design. It's a pretentious and frankly, amateurish design ideal.
    (2)

  10. #10
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Stats are horribly balanced as is and you want more???

    Maybe we should just go to FFXI method where some stats weren't the real value and you had to calculate with some crazy math to figure out the true stat value? /sarcasm
    (2)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast

Tags for this Thread