Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 71

Thread: Lustrate nerf

  1. #51
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kabzy View Post
    This is still speculation, but if Dissipation gives back a full 3 Aetherflow stacks, we could stock 6 Lustrates. Now if you have Eos, you could use Fey Illumination for the 20% heal buff, get 20% from Dissipation, and potentially spam six Lustrates at 840 potency each.
    If Dissipation gives 3 Aether stacks, we can cast 9 lustrates in a minute: 3 with 720 potency and 6 with 840 potency. Yay!
    (0)

  2. #52
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eloah View Post
    No Physick 2 doesn't have to be a "U Win" button. And hell yeah me and any other Scholar are going to whine about these new moves and nerfs because they suck. Even the Summoner complaint threads only complained that summoner wasn't "true to its origins" no one questioned the viability of their moves, besides Tri-Disaster, now Tri-Bind. WHM is getting awesome moves on top of the good ones they already had. But Scholar is getting all situational moves, and had some of our old moves nerfed. I'm sure if this was your main job and you had to deal with new moves that basically add nothing to your game play, and getting your old moves nerfed, you would be pissed too. Granted we have to see how everything fits together but on the surface, this sucks.
    Oh, don't worry, I mained SCH in all of FCoB. Please tell me about all the SCH nerfs, the only thing getting weaker is the Selene SS buffs, which will probably still amount to the same increase and is just balanced around the improved SS. (Edit: You also won't have to worry about cycling it correctly when you have Selene on Obey.)
    I already posted it twice why Lustrate changes are a flat-out buff. They get a very strong AoE heal, Emergency Tactics is very useful on mechanics that ignore Shields, or if you need to top a tank for a tankbuster. The AoE Esuna of Selene can range from being an easy cleanse for WAR's pacification to being almost mandatory if you need to cleanse buffs from many people. Dissipation is very situational as far as I can say, but may still find it's uses. Broil is Stone 2 with a different name, VERY GOOD single target dps, but costly on MP.
    On the other hand WHM gets: A weaker Stoneskin that is as good as any other crossclasses Stoneskin. The cast time reduction of 0.5s seems like adding insult to injury, since it's still slower than Adlo or any other (single target) heal for that matter. They lose their advantage of MDEF Protect, which also is a buff to SCH. Presence of Mind is getting nerfed to a 20% increase. The Enhanced Medica trait instead of Proshell is meh at best, you won't cast more Medica because of it. 20% chance to get 50% MP cost. Holy is facing a nerf as well.

    SCH has the best chances being mandatory in fights, or at least having a guaranteed spot in serious groups. AST has insane utility with cards and their abilities to extend buffs on allies. WHM is getting another HoT and a 700 potency skill on a 60s CD, two things they weren't really lacking before. The new DPS options with Assize, Stone and Aero 3 are nice, but WHM will probably still struggle with MP if they full time DPS and it still has the same accuracy problem as before, unlike SCH and AST which have DoTs that can't miss.

    Edit: Just so you know, I will main AST in 3.0 and my co-healer will most likely stay WHM.
    (0)
    Last edited by amihavingfunyet; 06-19-2015 at 05:48 AM. Reason: 1000 chars

  3. #53
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Pence View Post
    Getting out of Cleric Stance to toss a heal seems like too much effort. People will just have to die I guess.
    And this is why Scholar is the least skilled healer IMO. And people talk about Scholar being harder than WHM lel, can't even be bothered to Stance Dance
    (0)
    Everything is bearable with music

  4. #54
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by amihavingfunyet View Post
    Oh, don't worry, I mained SCH in all of FCoB. Please tell me about all the SCH nerfs, the only thing getting weaker is the Selene SS buffs, which will probably still amount to the same increase and is just balanced around thei mproved SS.
    You seem to of missed that I was indicating if I want to complain I have the right, though i do admit I could of added "any Scholar who wants too". But as my last sentence said we have to see how everything fits together, all of these changes could be awesome, Neither I or anyone else knows how they will work in unison. But, I said on the surface they suck, just like the WHM nerfs, that I admit until a little while ago I wasn't aware of; because I don't play WHM, I main Scholar, so i was more interested in their moves, not any of the others.

    You said you mained Scholar in FCoB, good for you, but is that your main, the job you would say is your best, the one you want to play right up until the end. It very well might of been and you changes recently, or you only played Scholar for FCoB, because your group needed one, I don't know. I would assume you would of set your "Main Class" to Arcanist if that was the case; seeing as how you joined in June, but, again, I don't know. But, for me I main Scholar, it's my defining job, and to see basically no new moves that have major value, and to hear about the other nerfs is disheartening. I'm not saying the moves cannot be good, or that they will (probably) suck. I'm saying that as of right now, hearing about what is happening. I do not like these changes. Down the road I might not care, but right now me, and a lot of other Scholar mains, are not happy.

    Edit: I noticed you edit, and if these changes don't "add up" I might very well do the same, though I still have hope.
    (0)
    Last edited by Eloah; 06-19-2015 at 06:01 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #55
    Player
    Galdous's Avatar
    Join Date
    Nov 2014
    Posts
    231
    Character
    Galdous Tansarville
    World
    Balmung
    Main Class
    Bard Lv 60
    Uhh what nerfs did scholar actually get? Seems scholars did not get any major changes while white mages got smacked around with the nerf rod despite them being weaker then scholars.
    (0)

  6. #56
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    I'd like to believe that I am good enough on a job that I used for progressing current endgame. You also don't need to main one job to the end to know how it plays, it's strengths and weaknesses.
    The skill descriptions are taken from a reddit thread, because I don't have any datamined tooltips at hand for SCH.
    • Indomitability: 400 Potency AoE heal, consumes 1 Aetherflow, long cooldown.
    Fills the gap SCH had in AoE burst healing, combine it with Fey Illumination for an even stronger heal.
    • Broil: 170 Potency single-target attack, no cooldown, cast time is same as Ruin, mana cost is 5x higher than Ruin.
    As I said before, Stone 2 with a different name and higher MP cost. May not find much use in progression where you may run low on MP, still good for solo content and dungeon bosses, that take like a minute or two.
    • Deployment Tactics: Spreads the Galvanize and Eye for an Eye on the target to nearby allies. Long cooldown, doesn't consume Aetherflow.
    Additional mitigation for the healer with the strongest mitigation already. May be limited in use with a small range, but you already usually stack for raid nukes so the WHM can top everyone with Cure 3.
    • Emergency Tactics: Your next Adlo (and maybe Succor?) ignores the shield
      component and heals for that instead. Long cooldown, doesn't consume Aetherflow.
    Also mentioned it earlier, good on mechanics that ignore shields (eg Doom) or when you need to top off a tank before a tankbuster.
    • Dissipation: Kills your fairy, but boosts your healing by20% for a while and gives you
      full Aetherflow. Can't resummon Fairy while Dissipation is active.
    I assume it'll mostly be used to regain Aetherflow, but it's still going to be pretty situational. Don't forget you can use your fairy CDs before you dissipate. As for lore problems, you might just say you "merge" with the fairy to combine your healing powers. I don't see how lore makes a skill worse though.
    (0)
    Last edited by amihavingfunyet; 06-19-2015 at 06:21 AM. Reason: 1000 chars

  7. #57
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Galdous View Post
    Uhh what nerfs did scholar actually get? Seems scholars did not get any major changes while white mages got smacked around with the nerf rod despite them being weaker then scholars.
    Fey Glow and Fey Light got merged into one skill called Fey Wind, which grants 3% haste (Skillspeed, Speelspeed and AA delay) for 30s on a 60s CD. You still get the same uptime as with the old skills, but have a reduced potency. I assume it's balanced around the improved SS with 3.0 to have the same output as previously. You also won't have to worry about forgeting to cycle the 2 skills, which can happen if things get a bit messy. The second new ability for Selene is an AoE Esuna, ranging from being a cleanse for WAR's pacification to being almost mandatory if SE adds mechanics that need cleansing on more players.
    Lustrate got changed to 600 potency. Still instant cast, 0 MP, 1s recast. Now it's able to crit and be buffed by Fey Illumination (and alike) and Dissipation. Only downside is not being able to use it's full potency in CS and not bieng able to bypass -Healing Done mechanics, which I don't think have been in since T5, if you did mechanics right (so not Ramuh).

    If I missed anything, please tell me.
    (0)
    Last edited by amihavingfunyet; 06-19-2015 at 06:27 AM. Reason: 1000 chars

  8. #58
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    It's purely a nerf to fun since you won't be able to dps as often.

    I like having fun though.
    (0)

  9. #59
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ghishlain View Post
    If your WAR needs 13K HP for T13, something is dramatically amiss.. No offense.
    Nah I just put example here, not really happen in T13 tho.
    (0)

  10. #60
    Player
    Galdous's Avatar
    Join Date
    Nov 2014
    Posts
    231
    Character
    Galdous Tansarville
    World
    Balmung
    Main Class
    Bard Lv 60
    Considering you did not even say anything on what I asked I would say you missed the mark all together. What nerf did the scholar actually receive? The spell speed change is a direct change of how skill/spell speed has been made much stronger then in the past. Plus using the buff actually nerfed the dps for some jobs based on how long the fight was. Only real change scholar was hit with was lustrate being altered from a % based heal to a potency based heal with a chance for crit as well.

    But the real question is why the white mage hit with some pretty big nerfs when they are weaker then scholars to begin with? All SE had to do was to created new hurdles that could not just let a group gather swarms of adds and aoe/stun down. Holy did not need the nerf that was given. Presence of mind was heavily nerfed that did allow a white mage to have 1.5 gcd and really be a spamming powerhouse for a few seconds. Letting it affect hots and not actual cast times with its long cooldown is a big over the top. Maybe take a page from the holy bible of copy wow and steal the spell from druids that lets them speed up hot ticks for a single target.
    (1)
    Last edited by Galdous; 06-19-2015 at 06:52 AM.

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast