Oh, don't worry, I mained SCH in all of FCoB. Please tell me about all the SCH nerfs, the only thing getting weaker is the Selene SS buffs, which will probably still amount to the same increase and is just balanced around the improved SS. (Edit: You also won't have to worry about cycling it correctly when you have Selene on Obey.)
I already posted it twice why Lustrate changes are a flat-out buff. They get a very strong AoE heal, Emergency Tactics is very useful on mechanics that ignore Shields, or if you need to top a tank for a tankbuster. The AoE Esuna of Selene can range from being an easy cleanse for WAR's pacification to being almost mandatory if you need to cleanse buffs from many people. Dissipation is very situational as far as I can say, but may still find it's uses. Broil is Stone 2 with a different name, VERY GOOD single target dps, but costly on MP.
On the other hand WHM gets: A weaker Stoneskin that is as good as any other crossclasses Stoneskin. The cast time reduction of 0.5s seems like adding insult to injury, since it's still slower than Adlo or any other (single target) heal for that matter. They lose their advantage of MDEF Protect, which also is a buff to SCH. Presence of Mind is getting nerfed to a 20% increase. The Enhanced Medica trait instead of Proshell is meh at best, you won't cast more Medica because of it. 20% chance to get 50% MP cost. Holy is facing a nerf as well.
SCH has the best chances being mandatory in fights, or at least having a guaranteed spot in serious groups. AST has insane utility with cards and their abilities to extend buffs on allies. WHM is getting another HoT and a 700 potency skill on a 60s CD, two things they weren't really lacking before. The new DPS options with Assize, Stone and Aero 3 are nice, but WHM will probably still struggle with MP if they full time DPS and it still has the same accuracy problem as before, unlike SCH and AST which have DoTs that can't miss.
Edit: Just so you know, I will main AST in 3.0 and my co-healer will most likely stay WHM.
Last edited by amihavingfunyet; 06-19-2015 at 05:48 AM. Reason: 1000 chars
You seem to of missed that I was indicating if I want to complain I have the right, though i do admit I could of added "any Scholar who wants too". But as my last sentence said we have to see how everything fits together, all of these changes could be awesome, Neither I or anyone else knows how they will work in unison. But, I said on the surface they suck, just like the WHM nerfs, that I admit until a little while ago I wasn't aware of; because I don't play WHM, I main Scholar, so i was more interested in their moves, not any of the others.
You said you mained Scholar in FCoB, good for you, but is that your main, the job you would say is your best, the one you want to play right up until the end. It very well might of been and you changes recently, or you only played Scholar for FCoB, because your group needed one, I don't know. I would assume you would of set your "Main Class" to Arcanist if that was the case; seeing as how you joined in June, but, again, I don't know. But, for me I main Scholar, it's my defining job, and to see basically no new moves that have major value, and to hear about the other nerfs is disheartening. I'm not saying the moves cannot be good, or that they will (probably) suck. I'm saying that as of right now, hearing about what is happening. I do not like these changes. Down the road I might not care, but right now me, and a lot of other Scholar mains, are not happy.
Edit: I noticed you edit, and if these changes don't "add up" I might very well do the same, though I still have hope.
Last edited by Eloah; 06-19-2015 at 06:01 AM.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
Uhh what nerfs did scholar actually get? Seems scholars did not get any major changes while white mages got smacked around with the nerf rod despite them being weaker then scholars.
I'd like to believe that I am good enough on a job that I used for progressing current endgame. You also don't need to main one job to the end to know how it plays, it's strengths and weaknesses.
The skill descriptions are taken from a reddit thread, because I don't have any datamined tooltips at hand for SCH.Fills the gap SCH had in AoE burst healing, combine it with Fey Illumination for an even stronger heal.
- Indomitability: 400 Potency AoE heal, consumes 1 Aetherflow, long cooldown.
As I said before, Stone 2 with a different name and higher MP cost. May not find much use in progression where you may run low on MP, still good for solo content and dungeon bosses, that take like a minute or two.
- Broil: 170 Potency single-target attack, no cooldown, cast time is same as Ruin, mana cost is 5x higher than Ruin.
Additional mitigation for the healer with the strongest mitigation already. May be limited in use with a small range, but you already usually stack for raid nukes so the WHM can top everyone with Cure 3.
- Deployment Tactics: Spreads the Galvanize and Eye for an Eye on the target to nearby allies. Long cooldown, doesn't consume Aetherflow.
Also mentioned it earlier, good on mechanics that ignore shields (eg Doom) or when you need to top off a tank before a tankbuster.
- Emergency Tactics: Your next Adlo (and maybe Succor?) ignores the shield
component and heals for that instead. Long cooldown, doesn't consume Aetherflow.I assume it'll mostly be used to regain Aetherflow, but it's still going to be pretty situational. Don't forget you can use your fairy CDs before you dissipate. As for lore problems, you might just say you "merge" with the fairy to combine your healing powers. I don't see how lore makes a skill worse though.
- Dissipation: Kills your fairy, but boosts your healing by20% for a while and gives you
full Aetherflow. Can't resummon Fairy while Dissipation is active.
Last edited by amihavingfunyet; 06-19-2015 at 06:21 AM. Reason: 1000 chars
Fey Glow and Fey Light got merged into one skill called Fey Wind, which grants 3% haste (Skillspeed, Speelspeed and AA delay) for 30s on a 60s CD. You still get the same uptime as with the old skills, but have a reduced potency. I assume it's balanced around the improved SS with 3.0 to have the same output as previously. You also won't have to worry about forgeting to cycle the 2 skills, which can happen if things get a bit messy. The second new ability for Selene is an AoE Esuna, ranging from being a cleanse for WAR's pacification to being almost mandatory if SE adds mechanics that need cleansing on more players.
Lustrate got changed to 600 potency. Still instant cast, 0 MP, 1s recast. Now it's able to crit and be buffed by Fey Illumination (and alike) and Dissipation. Only downside is not being able to use it's full potency in CS and not bieng able to bypass -Healing Done mechanics, which I don't think have been in since T5, if you did mechanics right (so not Ramuh).
If I missed anything, please tell me.
Last edited by amihavingfunyet; 06-19-2015 at 06:27 AM. Reason: 1000 chars
It's purely a nerf to fun since you won't be able to dps as often.
I like having fun though.
Considering you did not even say anything on what I asked I would say you missed the mark all together. What nerf did the scholar actually receive? The spell speed change is a direct change of how skill/spell speed has been made much stronger then in the past. Plus using the buff actually nerfed the dps for some jobs based on how long the fight was. Only real change scholar was hit with was lustrate being altered from a % based heal to a potency based heal with a chance for crit as well.
But the real question is why the white mage hit with some pretty big nerfs when they are weaker then scholars to begin with? All SE had to do was to created new hurdles that could not just let a group gather swarms of adds and aoe/stun down. Holy did not need the nerf that was given. Presence of mind was heavily nerfed that did allow a white mage to have 1.5 gcd and really be a spamming powerhouse for a few seconds. Letting it affect hots and not actual cast times with its long cooldown is a big over the top. Maybe take a page from the holy bible of copy wow and steal the spell from druids that lets them speed up hot ticks for a single target.
Last edited by Galdous; 06-19-2015 at 06:52 AM.
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