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  1. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Krakatoah View Post
    1. I've only done two Low Level Duty Roulette runs with my Conjurer so far and I've been using Cleric Stance when healing wasn't needed and switching it off when it was needed, should I keep doing this?

    2. A friend who's a White Mage for my static's coil runs has been said that I'd be a better Scholar with my habit but after getting Arcanist to level 15 I felt like I wasn't doing well, does this get any better after unlocking Scholar with my habit in mind?

    3. What should I be doing when I inevitably encounter some problems with the group? The tanks for those two Roulette runs for example couldn't hold threat very well, I'd imagine some DPS will be far worse than that.

    4. I've been told that it's a good idea for me to pick up Swiftcast from Thaumaturge, other than insta-res I'd like to know if there's other tricks I could use with this ability?

    5. Finally, once I've managed to get to 60 and feel confident...What would be a good encounter to use as a 'Final Exam' of sorts?.
    1. Generally, yes, extra DPS can only make dungeons go faster. If someone complains (some tanks like to be topped up all the time), maybe stop until that party is over for the sake of harmony.

    2. Scholar is considered to be the more technical job, similar to Warrior vs the more traditional Paladin. That may have been what he was referring to.
    If you like WHM, I would just continue, and eventually try SCH too. If you don't like WHM, then give SCH a shot. Basically SCH has two GCDs to manage (your own and your pets), is very friendly to stance dancers, and rewards in depth knowledge of its workings (so does WHM but SCH stuff can be a bit more complex).
    Again, WAR vs PLD is similar conceptually.

    3. Do your best to heal it and keep the group together. I actually think it's groups like these that highlight a great healer's ability to make a fail group into a (barely) passable group. Have alcohol on hand. Do not start pointing fingers even if someone is to blame, and even if someone else points the finger at you.
    If they're really pushing you past your limit, bite the 30 minute penalty and leave.

    4. Swiftcast really is a must skill. I do not understand why some healers brag about gimping themselves by not having it. Anyway, aside from instaresses, it's also a "can cast anything on the move" skill (Stoneskin II is a good choice between pulls). Or, say, you misjudge something and need that medica to fire right now... Swiftcast.

    5. T13 is currently pretty much the be all end all heal check in the game. In the new duty finder, make sure you check the option to sync to the minimum level, however-- level 60/i170 will trivialize it.
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    Last edited by Risvertasashi; 06-19-2015 at 02:39 AM.