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Thread: RIP Flare

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  1. #1
    Player
    Skvimpan's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Skvimpan Skvimpsson
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    The nerf of flare will be mainly noticed in dungeons, in for example FCOB you dont really get to flare more then 2-3 targets at the same time, i can only think of 2 instances.
    The first week(s) in t12 where you had 5 bennus in the add phase and twin+gust+blood/sin combo in the add phase in t13 other than that it was normally just 2 targets. (not counting speedkill strat in t10 )
    So for raiding purposes this will probably not be a big deal.
    (0)

  2. #2
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Damn. I already miss mass pulls and Flare nuke
    (1)

  3. #3
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Just slow´s speedruns, still massive potency, a little annoyance, not more...

    When you can´t pull out big numbers because of that nerf, go Monk and have a excuse for not AoEing xD
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  4. #4
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,065
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by wicked-one View Post
    Just slow´s speedruns, still massive potency, a little annoyance, not more...

    When you can´t pull out big numbers because of that nerf, go Monk and have a excuse for not AoEing xD
    Monk are going to be pretty decent with AoE'ing in heavensward.
    Elixier Field has a potency of 220 is AoE oGCD and has a recast time of 30 seconds, combine that with Earthbreaker and Howling fists and we get some pretty nice numbers.
    (0)

  5. #5
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    This is likely an effort to bring Flare more in line with the new Tri-disaster + Bane. It'd still be far more powerful if it affected all mobs equally.
    (0)

  6. #6
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    the flare nerf is annoying as really its not like we can infinity cast it anymore or have been able to in forever.

    really it was something we can cast every 10 secs or so in a proper aoe rotation and on occasion double or triple cast it.

    also with the enemies increased hp flare just seems to be a puny comparison of itself now, even more so since atleast right now we cant pull very much, maybe in future dungeons they will allow mass pulls cus if they don't accommodate people who like to speed run dungeons they will find less people going into them for random runs,

    I think a good mix of slower and possible to speed run dungeons is the best choice for the game its allows all types of players have something in the game they like.
    (0)
    strange awareness of ghosts that no longer haunt this shell.

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