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  1. #11
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    I honestly see nothing wrong with the Holy change because honestly if there is more than 4-5 enemies I'm probably Divine Seal + Presence of Mind Cure II'ing the tank... don't really see the justification for doing it to Flare Though.

    Also how would the game decide 1st 2nd 3rd?
    (3)
    ~Mew

    ~~Thank You Niqo'te

  2. #12
    Player
    MetaRed's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Dwight Schrute
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 70
    As a Blm Mage I'm not thrilled with this.... seems like a half assed way to make it more difficult to speed run through stuff.

    If you want to make it harder to speed run content nerfing a skill isn't a way I would like to see developers deal with that... I'd rather you know make dungeons more dangerous so you are not willing to pull several groups at once.
    I'll let the theory crafters evaluate this but seems like flare will be out of the rotation except for openers at this point.... No use in blowing the MP otherwise and the downtime is too great for this to be worth it in my opinion
    (2)

  3. #13
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by TessaJalloh View Post
    it's about time. now maybe people will actually try during dungeons instead of flare and holy spam until the dodo come to roost.
    Until you get tired of a dungeon because you'll have to farm it 30+ times for whatever thing we'll have to farm it for (relic for example).
    (7)

  4. #14
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    I blame all the peeps who didn't pull dungeons with honor.

    This is your reckoning sirs and madams, and I name thee all cowards and cravens.
    (4)

  5. #15
    Player
    reillyblair's Avatar
    Join Date
    Aug 2013
    Posts
    199
    Character
    Narbondel Deviir
    World
    Tonberry
    Main Class
    Thaumaturge Lv 59
    seems to be a blm nerf every major patch lol
    (2)

  6. #16
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by reillyblair View Post
    seems to be a blm nerf every major patch lol
    Yoshi usually buffs them somehow later down the road, though.

    This is his main class after all XD
    (3)

  7. #17
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Not a blm main. But I don't see why they really did this unless they've done this to all the aoe's on each individual job. Because blm or not....I still mass pull and this just seems to kinda kill what the general BLM population is good at, killing multiple targets fast.

    If they really want to make it to where we don't mass pull...they should nerf cures or make the mobs actually hit hard, because that is and will always will be the factor that allows it. Rather if it's still worth it or not at that point is a entirely different story.
    (3)

  8. #18
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Seku View Post
    Not a blm main. But I don't see why they really did this unless they've done this to all the aoe's on each individual job. Because blm or not....I still mass pull and this just seems to kinda kill what the general BLM population is good at, killing multiple targets fast.
    Well, technically, you can still Fire II spam, not like they nerfed that. Ofc, they're essentially telling you to use the AoE that matches potency with DRG over using your best one constantly :P

    Thought one of the new skills was AoE too though? IK WHM's Aero III is AoE.
    (0)

  9. #19
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    I'm glad they're finally crushing speed running.
    (2)

  10. #20
    Player
    MetaRed's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Dwight Schrute
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 70
    It's worth noting that the fire 2 potency is confirmed to be the same, and fire 1 is getting a 10 potency increase. (Screenshots are in the purostrider Blm guide thread) so fire 2 is still viable AOE and likely still higher than other jobs... But that flare nerf seems atrocious the more I look at it.

    Depending on how it shakes out in potency versus fire 4 in an opener I wonder if it will even be used in openers anymore
    (2)

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