Quote Originally Posted by Lemuria View Post
Errm... well, unless Bane also reduces the potency on its targets (hint, it doesn't), then there's no way this is remotely balanced.

I take back my previous statement that said the new HM roulette was the worst part of 3.0. We have a new contender for the crown, and it's the AoE nerfs. Thanks Squeenix. No one asked for it, no one wanted it, but you gave it to us anyway. But hey, got to make that summoner look better than it is, right?
Bane spreads DoTs remember, it doesn't do any direct damage. Flare and Holy are burst damage which makes them far more valuable since most things die before DoTs run their full duration. On top of that a BLM or WHM can cast Flare or Holy multiple times in succession... Spamming bane does nothing to increase the damage. A BLM can hit Flare twice in under five seconds and do more damage than a SMN using Bane will do in 30s. If you think that was ever balanced then I don't know what to say to you.

This change is very much balanced.