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  1. #21
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Zohar_Lahar View Post
    I'm glad they're finally crushing speed running.
    They're merely just slowing them down. Even when I'm running a dungeon with SCH and NIN/MNK I do big pulls.
    (1)

  2. #22
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Normally I would agree with the whole "it eats your MP" should be enough of a cost, but even then it's not much of one really. You cast flare, use conversion, oh look, depending on piety you could Fire II then Flare again.

    And even if conversion is on cooldown, you simply transpose and instantly get enough MP to cast Blizzard III. Rinse and repeat.

    While I agree the BLM is meant to be the AoE character for the game, at the same time there really isn't much cost to using our skills if you know how to manage your MP. So long as we can almost instantly regenerate all of our MP big skills like Flare need to have restrictions that similar skills on other classes don't since those classes can't regen MP like we do. People will still spam it along with Fire II.
    (0)

  3. #23
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kit-Kat View Post
    Until you get tired of a dungeon because you'll have to farm it 30+ times for whatever thing we'll have to farm it for (relic for example).
    Nerfing dungeons because you might have to run them multiple times doesn't make the game more fun, just more pointless. If expert roullette is going to be a core part of the game, would be nice if it lasted longer than 15-20 min and was more fun to do.
    (0)
    Last edited by Whocareswhatmynameis; 06-18-2015 at 09:32 AM.

  4. 06-18-2015 09:38 AM
    Reason
    Moving

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