Damn guys calm down... Looking at the tooltips Aero III and Asize are going to make up for it.
Damn guys calm down... Looking at the tooltips Aero III and Asize are going to make up for it.
you do realise that the spell will still be really strong... i mean come on and aoe 3sec stun is super strong. With the damage it used to deal, it was OP. BLM have plenty more way to aoe and a Flare will still do a freaking high amount of damage.
People crying for no reason, as usual.
Most of the dungeons in HW so far will be leveling dungeons, so they'll probably be synched too. Don't recall being able to speedrun pre 50 dungeons so who cares. They don't take that much longer.
People try to speed run 50's on Famfrit.
My DRG self is laughing as they all tank the floor, WHM panics, and I have to save the day. XD
I'm amazed with the Flare's MP cost, that means Level 60 BLM has 11400 MP (Maybe with IL170 set). I wonder how much healer's MP will get.
for the people complaining of SE forcing their view to them, remember turn 2.
Not seeing how this stops Holy spam or Flare since they still outpace most AoE in the game with these changes(currently).
If they want to get rid of multi pack pulling, they should nerf the tanks instead. Make them unable to hold threat on so many mobs so easily. Holding 6+ mobs while having the dps at way less than half your enmity by just sneezing out 1 aoe button is kinda absurd. But then again, that's what SE intentionally did to the tanks over time. They can take away the enmity buffs again but that'd make tanking harder for some of the tanks, a job population that is the most sought. Some might end up quitting making tanks even more rare.
Guess you just can't avoid problems with vertical progression stat hikes and players' increasing expectation of what they can do to mobs lol.
So no more "DD 1st room only aoe classes"? Too bad. /s
If WHM and BLM were so overpowered at AoE'ing compared to other classes, then I would've preferred that they beef up other classes to be more comparable. Or at least make AoE'ing more appealing and intuitive to them. Especially for physical-damage classes, maybe half or more of them that I see in Lv.50 dungeons either don't AoE, or don't do it well and just end up wasting a lot of TP for low output.
I don't think tackling trash mobs one group at a time is particularly fun to anyone; they're mostly just meant to slow you down like random encounters in other games.
Only they're more rewarding in other games. And you could usually run from them if you didn't want to deal with them.
If I have to deal with mobs here, then I'd rather be given options to clear them faster/easier/safer, not slower.
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