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  1. #111
    Player
    bettomendes's Avatar
    Join Date
    Aug 2013
    Posts
    144
    Character
    Bopo Dipo
    World
    Behemoth
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Miakisaki View Post
    Two iconic FF spells will be thrown aside and really never looked at again.
    You're overreacting. It's just an adjustment and I bet it won't matter that much at the end of the day.
    (5)

  2. #112
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by bettomendes View Post
    You're overreacting. It's just an adjustment and I bet it won't matter that much at the end of the day.
    I don't think you understand any concept. If you take away something - it does matter. <3
    (1)

  3. #113
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Is this due to bad tanks complaining about aggro?, i imagine it would be...
    (0)

  4. #114
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Onikimaru View Post
    Is this due to bad tanks complaining about aggro?, i imagine it would be...
    Has to do with Yoshi P not keen on the speed runs and also why XP on trash mobs has been nerfed.
    (0)

  5. #115
    Player
    bettomendes's Avatar
    Join Date
    Aug 2013
    Posts
    144
    Character
    Bopo Dipo
    World
    Behemoth
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    I don't think you understand any concept. If you take away something - it does matter. <3
    Quote Originally Posted by bettomendes View Post
    it won't matter that much
    And well, if you agree that no one will ever use Holy and Flare again you are delusional, sorry.
    No one is taking away anything besides maybe 30 seconds of your time on trash pulls in dungeons.
    (4)

  6. #116
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    I knew the official forums would errupt in rage and tears lol, but you all know your asses will be sitting in that chair come Friday to play Heavensward. Flare and Holy will still be good, this just makes other jobs viable at AOE.
    (13)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  7. #117
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zaft View Post
    If you don't think we'll simply switch to the next best class for AoE, you're delusional. You'd have to nerf EVERY AoE to ever stop speedruns.
    Or just put up more doors with keys that drop off the mobs before them.

    Edit: One of the problems with speed runs is that everyone starts to expect them, even when the group members are not good at it, geared for, and/or designed for it. And then what ends up happening is the tank gets stuck tanking a pack of 10+ MOBs for over ten minutes while the DPS pretend they're working through the encounters faster. But I guess that's ok when they're not the ones paying the tank's repair bill.
    (4)
    Last edited by Gyson; 06-18-2015 at 02:21 PM.

  8. #118
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    I disagree with making special exceptions for aoe, like bane and now flare/holy.

    Flare and holy too strong? Lower the potency.

    Worried about mass pull speedruns? Then put diminishing returns on all aoes. If you don't someone's just going to step up and take blms place as the new goto aoe speedrun dps.
    (0)

  9. #119
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RazeLandale View Post
    I disagree with making special exceptions for aoe, like bane and now flare/holy.

    Flare and holy too strong? Lower the potency.

    Worried about mass pull speedruns? Then put diminishing returns on all aoes. If you don't someone's just going to step up and take blms place as the new goto aoe speedrun dps.
    Eh. Name one. There's definitely not a good one in DoWs that wouldn't better off picking mobs off one by one lol.
    (0)

  10. #120
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Gyson View Post
    Or just put up more doors with keys that drop off the mobs before them.

    Edit: One of the problems with speed runs is that everyone starts to expect them, even when the group members are not good at it, geared for, and/or designed for it. And then what ends up happening is the tank gets stuck tanking a pack of 10+ MOBs for over ten minutes while the DPS pretend they're working through the encounters faster. But I guess that's ok when they're not the ones paying the tank's repair bill.
    Don't forget the poor healers having a coronary keeping the tank alive.
    (2)

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