Is this due to bad tanks complaining about aggro?, i imagine it would be...
And well, if you agree that no one will ever use Holy and Flare again you are delusional, sorry.
No one is taking away anything besides maybe 30 seconds of your time on trash pulls in dungeons.
I knew the official forums would errupt in rage and tears lol, but you all know your asses will be sitting in that chair come Friday to play Heavensward. Flare and Holy will still be good, this just makes other jobs viable at AOE.
Or just put up more doors with keys that drop off the mobs before them.
Edit: One of the problems with speed runs is that everyone starts to expect them, even when the group members are not good at it, geared for, and/or designed for it. And then what ends up happening is the tank gets stuck tanking a pack of 10+ MOBs for over ten minutes while the DPS pretend they're working through the encounters faster. But I guess that's ok when they're not the ones paying the tank's repair bill.
Last edited by Gyson; 06-18-2015 at 02:21 PM.
I disagree with making special exceptions for aoe, like bane and now flare/holy.
Flare and holy too strong? Lower the potency.
Worried about mass pull speedruns? Then put diminishing returns on all aoes. If you don't someone's just going to step up and take blms place as the new goto aoe speedrun dps.
Eh. Name one. There's definitely not a good one in DoWs that wouldn't better off picking mobs off one by one lol.I disagree with making special exceptions for aoe, like bane and now flare/holy.
Flare and holy too strong? Lower the potency.
Worried about mass pull speedruns? Then put diminishing returns on all aoes. If you don't someone's just going to step up and take blms place as the new goto aoe speedrun dps.
Don't forget the poor healers having a coronary keeping the tank alive.Or just put up more doors with keys that drop off the mobs before them.
Edit: One of the problems with speed runs is that everyone starts to expect them, even when the group members are not good at it, geared for, and/or designed for it. And then what ends up happening is the tank gets stuck tanking a pack of 10+ MOBs for over ten minutes while the DPS pretend they're working through the encounters faster. But I guess that's ok when they're not the ones paying the tank's repair bill.![]()
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