Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 33 of 33
  1. #31
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Take a look at the following images... I'm pretty sure both are supposed to look like that.

    Image 1

    Image 2
    (0)

  2. #32
    Player
    Supergroovegear's Avatar
    Join Date
    Dec 2011
    Posts
    60
    Character
    Ai Oboeteimasuka
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vaen View Post
    I think you're saying the lined shadows in FFXIV are supposed to be intentional like the Valkyria Chronicles manga-style graphics?
    I didn't say they were intentional, thought I can see how you might think that. What I really mean is that that is what the shading looks like and I have accepted the shading for how it appears.
    (0)

  3. #33
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    The problem is that the polygon casting the shadow and the polygon the shadow is being cast onto are too close to eachother. There's 3 ways to fix this: a higher depth resolution(unlikely in DX9), shadow maps for each character or PSSM. I have high hopes that it will be fixed in 2.0.
    (1)

Page 4 of 4 FirstFirst ... 2 3 4