my shadows look like that on me but the floor one look good it just when shadows is on my Char i see weird looking shadows like the pic Grit post


my shadows look like that on me but the floor one look good it just when shadows is on my Char i see weird looking shadows like the pic Grit post
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so everyone running on DX9 has this issue?
My system is running DX11, but the game force runs in DX9...
There's always the option for SE to switch over later, but I'm not really happy with how it is now.
DX9 almost defeats the point of buying a high end card or running in SLI mode.
Last edited by Kittra; 08-07-2011 at 02:12 PM.

It's the self-shadowing that is "broken" and it's definately not due to a DX9 limitation. The dev team has other things to do at the moment and even if we wait another year I doubt they will fix any unimportant graphical glitches on the PC-Version :P
Sadly simply increasing the shadow map resolution won't fix this I think. Seems to be a problem with the smoothing or locating the pixel on the shadow map.
For those interested: if the polygon is not lit by the sunlight it's either due to it not facing the light or the self-shadowing (some part of the body blocking the light)



I think the fact that light sources (especially the sun) are all wrong. The sun doesn't really 'move', your shadow just snaps to a different direction at certain times of the day. and light sources like lanterns don't alter or add to your shadow count. Shadows are pretty much just all jacked up. Can very well just turn shadows off in this game, they aren't anything impressive and are just buggy.


It looks like FF14 is reverting to a dithering affect. But i have a fix for it, I take off my glasses.
Eww. That looks bad. I'm happy mine doesn't look like that.

True... but even if you try to disable them your game won't run any faster! xDI think the fact that light sources (especially the sun) are all wrong. The sun doesn't really 'move', your shadow just snaps to a different direction at certain times of the day. and light sources like lanterns don't alter or add to your shadow count. Shadows are pretty much just all jacked up. Can very well just turn shadows off in this game, they aren't anything impressive and are just buggy.
The thing is that there's no low-detail versions of the characters which means every light source that casts shadows increases the rendering time by an inacceptible amount. Shadows also cause graphical glitches on stuff like bridges (shadow on multiple surfaces) if you don't do the ambient lighting with something like Ambient Occlusion. Sadly AO in this game is horribly coded. At least we can disable that though :/
I think shadows and AO are part of a high quality game these days. But without DX10/11 it's impossible to fully optimize those features.
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