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  1. #11
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    my shadows look like that on me but the floor one look good it just when shadows is on my Char i see weird looking shadows like the pic Grit post
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #12
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    so everyone running on DX9 has this issue?
    (0)

  3. #13
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    My system is running DX11, but the game force runs in DX9...
    There's always the option for SE to switch over later, but I'm not really happy with how it is now.

    DX9 almost defeats the point of buying a high end card or running in SLI mode.
    (0)
    Last edited by Kittra; 08-07-2011 at 02:12 PM.

  4. #14
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Evangela View Post
    so everyone running on DX9 has this issue?
    Everyone IS running DX9.

    The GAME is DX9.
    (1)

  5. #15
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    It's the self-shadowing that is "broken" and it's definately not due to a DX9 limitation. The dev team has other things to do at the moment and even if we wait another year I doubt they will fix any unimportant graphical glitches on the PC-Version :P
    Sadly simply increasing the shadow map resolution won't fix this I think. Seems to be a problem with the smoothing or locating the pixel on the shadow map.
    For those interested: if the polygon is not lit by the sunlight it's either due to it not facing the light or the self-shadowing (some part of the body blocking the light)
    (0)

  6. #16
    Player
    AeriaKaiser's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Kittycat Meowface
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DoctorMog View Post
    Everyone IS running DX9.

    The GAME is DX9.
    Yeah, I was going to ask if there was a way to NOT run it in DirectX 9. XD

    - Terra
    (0)

  7. #17
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I think the fact that light sources (especially the sun) are all wrong. The sun doesn't really 'move', your shadow just snaps to a different direction at certain times of the day. and light sources like lanterns don't alter or add to your shadow count. Shadows are pretty much just all jacked up. Can very well just turn shadows off in this game, they aren't anything impressive and are just buggy.
    (0)

  8. #18
    Player
    Rinoa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    526
    Character
    Rinoa Lilieu
    World
    Hyperion
    Main Class
    Blacksmith Lv 88
    It looks like FF14 is reverting to a dithering affect. But i have a fix for it, I take off my glasses.
    (2)

  9. #19
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Grit View Post
    Eww. That looks bad. I'm happy mine doesn't look like that.
    (0)

  10. #20
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Reika View Post
    I think the fact that light sources (especially the sun) are all wrong. The sun doesn't really 'move', your shadow just snaps to a different direction at certain times of the day. and light sources like lanterns don't alter or add to your shadow count. Shadows are pretty much just all jacked up. Can very well just turn shadows off in this game, they aren't anything impressive and are just buggy.
    True... but even if you try to disable them your game won't run any faster! xD
    The thing is that there's no low-detail versions of the characters which means every light source that casts shadows increases the rendering time by an inacceptible amount. Shadows also cause graphical glitches on stuff like bridges (shadow on multiple surfaces) if you don't do the ambient lighting with something like Ambient Occlusion. Sadly AO in this game is horribly coded. At least we can disable that though :/
    I think shadows and AO are part of a high quality game these days. But without DX10/11 it's impossible to fully optimize those features.
    (0)

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