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  1. #401
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Anyone do any math on how much SS affects dot?
    (0)

  2. #402
    Player
    Outfoxed's Avatar
    Join Date
    Apr 2015
    Posts
    55
    Character
    Cydney Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by OmegaStrongtan View Post
    In a scenario where I cannot get the position for Wheeling/Fang right and BotD is still on cool down. What is the better choice?

    a) suck it up and hit it with penalty.
    b) skip wheeling/fang and delay my next Geirskogul.
    the positional is worth 190potency. it's worth delaying your gcd slightly if it means hitting your positional.
    (0)

  3. #403
    Player Faltrask's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Faltrask Kvelertakk
    World
    Ragnarok
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Jonnycbad View Post
    Why not use GK if under 20 seconds or so? Shouldn't it only take you like 12-15ish seconds to go through your 4hit combo?
    If you consider that every FT/CT rotation you have to refresh either Phleblotomize or Heavy Thrust that takes more seconds of course. You can risk it you can do 19-20s, but I wouldn't, even because with next gear level increase you won't have 590 of SS like you have now probably.
    (0)

  4. #404
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Faltrask View Post
    Like.. you're expecting to be using this shitty SS gear for long? Beside, the rotation i posted has only 1 GC every GCD.
    Yes, we will be using this "Crappy" skillspeed for long, as the basic rotation has a requirement of approximately 2.4GCD to use properly. We'll be running with a minimum of 590 Skillspeed, or approximately 560 with 30+ Skillspeed food, until they make critical changes to the job.

    Once we've reached that threshold of 590 Skillspeed minimum, we can then invest the remaining stat-slots into Determination and Critical Hit Rating. Currently, we don't have that luxury as we only have one set of i180 gear.

    Anyway, the basic rotation Opener and Geirskogul placement has been added into the OP. The rotation was created in mind for easier play and for you to learn how to manage Geirskogul.
    (1)
    Last edited by Dervy; 06-26-2015 at 10:58 PM.

  5. #405
    Player Faltrask's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Faltrask Kvelertakk
    World
    Ragnarok
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Dervy View Post
    Yes, we will be using this "Crappy" skillspeed for long, as the basic rotation has a requirement of approximately 2.4GCD to use properly. We'll be running with a minimum of 590 Skillspeed, or approximately 560 with 30+ Skillspeed food, until they make critical changes to the job.

    Once we've reached that threshold of 590 Skillspeed minimum, we can then invest the remaining stat-slots into Determination and Critical Hit Rating. Currently, we don't have that luxury as we only have one set of i180 gear.
    ... Alexander coming next week........ you know gear stats?.........no you don't.
    (0)

  6. #406
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Faltrask View Post
    ... Alexander coming next week........ you know gear stats?.........no you don't.
    Okay and what is the point you're trying to make? You still need a minimum of 590 skillspeed, or a GCD of 2.40 for the rotation to work. 2.42 is the bare minimum given absolutely no downtime or micro-second GCD clipping.

    EDIT: Gear doesn't dictate how the fundamental rotation is played. It's the rotation that makes the rotation.

    (With the exception of niche rotations)
    (0)
    Last edited by Dervy; 06-26-2015 at 11:03 PM.

  7. #407
    Player Faltrask's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Faltrask Kvelertakk
    World
    Ragnarok
    Main Class
    Alchemist Lv 60
    What I mean is that There might NOT be enough gear to get to 590 SS.<-

    So, you're basically saying gear is not important, the rotation is important.. but then you say that you must have 590, even when you don't know which gear they tought for drg on next updates?

    To reach 590, you have SS in 8/12 (SS+273) piece of equip 170/180, you "hope" that'll be the same with new gear 190+?

    Maybe you might need to adapt to the gear they give you.
    (1)
    Last edited by Faltrask; 06-26-2015 at 11:24 PM.

  8. #408
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    If Alexander Hard Mode Gear is i190, that doesn't devalue i180 gear entirely. It was also the same with i110 crafted and i130 gear where some crafted pieces (Helm, Belt and Earrings) where far superior than their i130 counterparts in raiding scenarios. It it turns out that the Alexander Gear lacks any Skillspeed gear, then we'll be using our Law gear in certain slots. Example, the Legs.

    But, if Alexander hardmode gear is absolutely loaded in Determination, to the point where it can outweigh a 14PPS deficit of not using a Geirskogul (otherwise your BotD will fall off), then the rotation will change and we'll just be absolutely stacked in Determination until we can outweigh that 14PPS deficit.

    And that's a lot of Determination and Critical Hit Rating to make up a nearly 60DPS loss, so I really doubt Square Enix will make such a decision.
    (0)

  9. #409
    Player Faltrask's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Faltrask Kvelertakk
    World
    Ragnarok
    Main Class
    Alchemist Lv 60
    Thing is we made a rotation based on 590 SS. but what is the gear is 200.. or 210 instead?


    I repeat. You need EIGHT pieces of gear (2/3 of total gear set (including body and weapon being by far the most important together with legs)) to get that much SS on a gear level 180.
    (0)

  10. #410
    Player
    Outfoxed's Avatar
    Join Date
    Apr 2015
    Posts
    55
    Character
    Cydney Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Aiurily View Post
    on a 1175 3m parse, my autos were 197 dps, or about 16.7% of my dps

    the extra skill speed on top of its benefits for gcd/ph and ht uptime (without a certain amount, they fall off before you refresh)/increased dot damage, reaching the 2.40 plateau lets you comfortably get another geirskogul in your rotation before the next botd is up. it's definitely worth it imo
    no one debates that 2.4 skill speed is nice. 2.3 skillspeed is nice, and 2.2 even nicer. i mean it's a given that 2.4 skillspeed will increase our damage but its only benefits are to HT and Phb uptime. Missing a part of a tick and not getting 15% on your HT is not the end of the world. HT is the weakest skill in our rotation.

    what makes it ideal *relative* to crit and det, both of which are approximately 2x stronger than old skill speed at the moment?
    (0)

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