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  1. #1191
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Hey all,

    I have a few quick questions, as I begin to really tighten up my play:

    1) DoTs - How do they work if you overwrite a B4B buffed CT with a non-buffed CT. I know it doesn't roll DoTs, so does it simply overwrite and you lose that buffed damage on those leftover ticks? Does it acknowledge it's a lesser DoT and ignore it? I don't think I've ever seen the latter behavior.

    2) Building off #1 then, we've established that clipping is more PPS, but if losing 1.9 (maybe possibly 2 ticks of a B4B buffed DoT) does it stand to benefit to use the TTT x2 and suffer the minor downtime of Disembowel/CT when under B4B? The reason I mention is occasionally I'll try it and my DPS does tend to stay up a little higher, but my testing is anecdotal at best, unsubstantiated at worst. This is ignoring the DPS gain to MCH/BRD.

    3) Even though my ping is super low ~24 (based off pinging the server directly and this value is almost identical to the one I see in the network resources in Task Manager) I still get what appears to be fairly significant GCD clipping when using double oGCD. I suppose I could be mashing faster, but as a top world ranking Ret in WoW I'd posit that my mashing skills are pretty solid. Any thoughts on this? I may try WTFast to see if there's a difference even though I don't think I need it. I use Comcast Cable - not FIOS.

    4) How much time is ok to wait to hit a positional? I.e. in A1S I'm about to hit CT, but we're stacked on the right side. Do I hit it, or wait the requisite .25-.5 seconds and hit the positional? What if it's longer, like ~1 full second to hit positional? In WoW maximizing GCD usage brought maximum DPS, but there were no potency differences for positions so I'm not sure how to accurately calculate which would be ideal. Logic tells me that unless I can hit the positional very quickly to get the bonus potency it may be better just to fire it off (worst case being -90 potency, but 90 is still less than say 150 if I miss an entire GCD by delaying. In which case it could potentially add up to a significant amount over an 8 minute fight. Thoughts?

    5) SkS - I know we should have ~600, but I've been raiding ~ like 550 so far, cleared A1S ~900 dps @ i187 (hq x pots & hq truffle risotto), with far from perfect execution. I think I even remember reading a post here that someone gained a ton of DPS by finally getting the correct amount of SkS. I should have the SkS tonight by snagging the Alex chest & legs. Just curious on this as well. To clarify my question on this one, I guess what I'd like to know is what DPS other DRG's are doing on the fight, and what their SkS value/ilvl is to just kinda plot it out for my own knowledge.
    (0)

  2. #1192
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    What happened to the bullet points for GK timing on the 1st page? The one that wasn't just listing 'use after 1st chaos' but was more about generally safe times to use GK based on different timers? Just replaced with 'as long as you're above 21'..? Which doesn't seem to apply to me either. It's more like 23 for me and I'm not not queuing my gcds.
    (0)

  3. #1193
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Never trust a 22, that's what I tell people.
    (0)

  4. #1194
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I'm gonna rework a lot of the OP this week now I have time, don't worry my loves.

    There's going to be A LOT of new info
    (0)

  5. #1195
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by KaldeaSahaline View Post
    1) DoTs - How do they work if you overwrite a B4B buffed CT with a non-buffed CT. I know it doesn't roll DoTs, so does it simply overwrite and you lose that buffed damage on those leftover ticks? Does it acknowledge it's a lesser DoT and ignore it? I don't think I've ever seen the latter behavior.
    It overwrites. It used to not let you overwrite with a weaker DoT back in 2.0 (no 1, 2, 3, 4, or 5). And it was horrible because anything you could do to get around this was horrible, potency-wise.

    Quote Originally Posted by KaldeaSahaline View Post
    2) Building off #1 then, we've established that clipping is more PPS, but if losing 1.9 (maybe possibly 2 ticks of a B4B buffed DoT) does it stand to benefit to use the TTT x2 and suffer the minor downtime of Disembowel/CT when under B4B? The reason I mention is occasionally I'll try it and my DPS does tend to stay up a little higher, but my testing is anecdotal at best, unsubstantiated at worst. This is ignoring the DPS gain to MCH/BRD.
    I'll leave the math alone for today, but not worth it. Clip it like your barber missed a spot.

    Quote Originally Posted by KaldeaSahaline View Post
    3) Even though my ping is super low ~24 (based off pinging the server directly and this value is almost identical to the one I see in the network resources in Task Manager) I still get what appears to be fairly significant GCD clipping when using double oGCD. I suppose I could be mashing faster, but as a top world ranking Ret in WoW I'd posit that my mashing skills are pretty solid. Any thoughts on this? I may try WTFast to see if there's a difference even though I don't think I need it. I use Comcast Cable - not FIOS.
    Unfortunately, while it's perfectly possible with a good connection, it isn't an option for some people.

    My connection to this game has been very good on the whole with pretty good ping, until about 2-3 weeks ago when I started getting lots of dropped packets somehow. WTFast often makes it worse than I used to get, but right now it's better than what I'd be getting without.

    Quote Originally Posted by KaldeaSahaline View Post
    4) How much time is ok to wait to hit a positional? I.e. in A1S I'm about to hit CT, but we're stacked on the right side. Do I hit it, or wait the requisite .25-.5 seconds and hit the positional? What if it's longer, like ~1 full second to hit positional? In WoW maximizing GCD usage brought maximum DPS, but there were no potency differences for positions so I'm not sure how to accurately calculate which would be ideal. Logic tells me that unless I can hit the positional very quickly to get the bonus potency it may be better just to fire it off (worst case being -90 potency, but 90 is still less than say 150 if I miss an entire GCD by delaying. In which case it could potentially add up to a significant amount over an 8 minute fight. Thoughts?
    Due to BotD maintenance, this is a more complicated question than it used to be. It used to be that you could just assume that the slight delay wouldn't mess up your rotation significantly due to a built-in delay in buff applications, so the break even point on, say, Chaos Thrust really would be the intuitive 200 potency / 1 GCD = 250 potency / 1.25 GCDs.

    If I were to hazard a guess, the Chaos Thrust clipping will mitigate a very slight delay in order to get a positional, but certain buff timers, especially Blood of the Dragon, wait for no one.

    As far as the mentality goes that losing uptime is the greater of two evils... it's generally true in this game, but do bear in mind that for DRG, losing a combo is catastrophic.
    (0)

  6. #1196
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Sekundessounet View Post
    So, regarding the AoE rotation, i came to this :

    pick a primary target and do this : Battle Litany --> Heavy Thrust --> Blood for Blood --> Ring of Thorns --> Internal Release --> Doomspike --> Dragonfire Dive --> DS --> Blood of the Dragon --> DS --> Power Surge --> DS --> Jump --> DS --> Spineshatter Dive --> DS --> Motivation --> Repeat.

    What do you think ?
    Sorry for the repost but I really would like some thoughts from you guys XD
    (0)

  7. #1197
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Sekundessounet View Post
    Sorry for the repost but I really would like some thoughts from you guys XD
    What is motivation?

    Also, I did this and used invigorate where motivation is since I'm assuming that's what you meant. As a whole I prefer to just single target and cycle through enemies while blasting geirskoguls as they're available. I find it's far more tp efficient. In AS2 I never use Doomspike simply for the fact that I don't know how available a paeon will be and I need to conserve as much tp as possible

    @Kaldea, I did 947 on AS1 but I'm at 140-180 ping. I think a significant amount of damage loss from Dragoons comes from the adds and how quickly you can get back on the boss. Saving gap closers is ideal but not always a solution if resin baiting went awry. If you'd like Id be happy to discuss specific scenarios on that fight. I'm always looking to improve or help others.
    (0)
    Last edited by Vincent_Mateus; 08-05-2015 at 07:13 AM.

  8. #1198
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    in our opener we clip a bfb+ir+battle litany+pot ct with like x seconds with a fresh non buffed ct

    are you sure that's more dps

    from a potency perspective yes, clipping is higher but that doesn't really take into account the buffs

    whats the math on doing ct ft ft on the opener and then trying to go back to the ct clipping after
    (0)

  9. #1199
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    HT -> ID -> Dis -> CT -> 4th -> Phl -> TT -> VT -> FT -> 4th -> HT -> TT -> VT -> FT -> 4th -> Phl -> ID -> Dis -> CT

    Note you're just changing CT -> FT -> CT -> FT to CT -> FT -> FT -> CT, so total direct damage potency is the same looking at this window, you're just looking at the debuffs.

    Dis drops after 30 seconds before the second Phl and CT drops at the second ID

    You only get 2-3 ticks more of the buffed CT dot. I'm assuming all the buffs stacked is about 50% of 70-105 potentcy, so 35 to 52.5 potency. I am pulling that out of my hat because I don't know the actual math on the total damage boost from stacking everything at once.

    CT dot drops for 7.5s, losing 2-3 ticks (70-105 potency) and Disembowel drops for 3 GCDs worth 570 potency total (the second Phl and CT combo). Disembowel debuff is 11.1% damage increase, so ~62 potency lost. That is not counting if there is a MCH or BRD. 3 GCDs for MCH/BRD is at least 450 potency, so you're losing ~50 potency on their attacks in that window.

    You lose 132-167 potency due to dropping Disembowel and CT dot, to gain ~52.5 potency on the unclipped buffed dot. You lose even more if you have a MCH/BRD.

    This math is pretty napkin and has a lot of assumptions/errors but its pretty clear its a net loss.
    (0)
    Last edited by Sacerdos; 08-05-2015 at 08:10 AM.

  10. #1200
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    That's also something I was going to investigate. Let's do the math.

    Think of it this way, if you have 1000 str (which we all approximately do), then a Draconian Potion is roughly a 10% damage increase according to my damage model. Try it out for yourself, the model is in the OP.

    Let's assume we have 800 CRT (which we're basing this off), which is 15.3% CRT and 1.55228 CRT Damage Mod, (1+0.55228*(15.3%+10%+15%)) = 1.223, along with 2.414 GCD, which is 590SS.

    So, it's 70*1.3*1.15*1.1*1.223 = 140.78565 potency for x2 CT ticks, which we're potentially clipping.

    When we don't clip and do idc ttt ttt, we miss out 2 skills being buffed by DIS (ID + DIS) and 1.9 ticks of CT.

    So, this is ((180+220)*1.15*1.3*0.1) + (35*1.9*1.15*1.3) = 159.2175 * (1+0.55228*15.3%) = 172.7 Potency.

    172.7 - 140.7 = 32 Potency net loss.
    (1)
    Last edited by Dervy; 08-05-2015 at 08:51 AM.

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