Happens with me also. And, as for everything that happens for me, I blame lag spikes. In some point of the rotation, the server and your client lose sync and the server does not record the comboed FT/CT. That's what I belive.
Does it usually happen in the Neverreap on the finally boss? It wont proc or continue a combo if the mob goes invulnerable, which happens to me often on the giant snake at the end. The boss is targetable but the invulnerability wont continue the combo.
Friends don't let friends Dragoon
The worst i've experienced is when the dotted line around combo skills does not show up even though the combo is indeed active. I've also had times where I hit BotD and it won't activate. I also just attribute it to random lag. :/
Yes the dotted line issue is from lag.
Very noticeable when it flashes the border and you go to queue the skill, but you are lagged from the server so it desyncs, cancels your queue'd skill, but does not resume the flash.
You'll have to pay attention to your buff bar to be sure which ability is proccing.
Whats your guys' policy on weaving in Jump? If Jump becomes available in the middle of a gcd, i almost invariably have to delay it until the next GCD due to it have a super annoyingly long animation lock. But sometimes i instinctively hit it towards the end of a gcd, as is my habit for other buff abilities when they become available, and it ends up delaying me 0.5s. Actually, in general, if like internal release and blood 4 blood comes up towards the end of a strong gcd like full thrust, do you delay it for the next, or eat thr 0.5s delay. This really just pertains to jump because IR/LS/PS i can weave even a few fractions of a second before a GCD, but jump i cant :/
Last edited by Jonnycbad; 08-04-2015 at 06:20 AM.
I usually delay it til the next but have noticed the need to be careful around CT or FT so you don't jump and get locked into the wrong positional. Dervy mentioned the best places for B4B are after HT and after VT, I try to stick to that if I'm in the neighborhood.
Just pop BotD off-cooldown. Never hold it. I wouldn't even delay it by a second either.
As for jumps, if Jump is available when you're more than half way through your GCD, don't use it. High risk of clipping your GCD.
What I do is hold BOTD if I start a combo with 22+ seconds left on the buff since I can GK without dropping the buff. That way I can do combo+GK --> combo+GK (BOTD falls off with GK) + BOTD --> combo+GK --> combo... In other words, normally you can use GK every other combo without dropping the buff; but if I save BOTD for a combo where using GK would drop the buff, I can use an extra GK where I normally wouldn't and get 2 in a row and the free GK from BOTD makes it 3. If I were to use BOTD during a combo where I could normally use GK, I'd only get 2.5 GKs from 3 combos instead of 3 from 3 combos.
I think the only value of using the BOTD skill, outside of considering delays in attacking like movement, boss jumps, etc., is the free GK, so this is the best use for it in that regard.
So, regarding the AoE rotation, i came to this :
pick a primary target and do this : Battle Litany --> Heavy Thrust --> Blood for Blood --> Ring of Thorns --> Internal Release --> Doomspike --> Dragonfire Dive --> DS --> Blood of the Dragon --> DS --> Power Surge --> DS --> Jump --> DS --> Spineshatter Dive --> DS --> Motivation --> Repeat.
What do you think ?
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