I did notice though the second time BoTD is up you used it before vorpal thrust instead of full thrust? I tested it and it does come up by then but I delayed it before full thrust
I did notice though the second time BoTD is up you used it before vorpal thrust instead of full thrust? I tested it and it does come up by then but I delayed it before full thrust
That was a mistake on my part. What I should have been doing is TT->GK->VP->BotD+IR->FT->Lifesurge->4th.
EDIT: My current skillspeed puts my GCD at 2.39 actually. Should I look into dropping my skillspeed a bit?
Last edited by Dualgunner; 09-09-2015 at 04:39 AM.
Skill speed actually affects all of your animation speeds. Jumps act faster as do the animations for all of your ogcd and gcd skills. More skill speed beyond 2.4 gcd doesn't exactly hurt, it's just not ideal since Crit and Det are both weighted higher beyond that point. You don't need to look into losing some, just be aware you want AROUND that much; you don't want your gcd longer than 2.4 or shorter than like 2.38; that might get a bit excessive. But in the ballpark is fine.
Oh I didn't know the Skillspeed also sped up the animation. That's awesome!
I don't think it does that. The jumps feel faster because they sped them up yet again in the expansion. I did not notice any change at all from zero skill speed to sonic skill speed.Skill speed actually affects all of your animation speeds. Jumps act faster as do the animations for all of your ogcd and gcd skills. More skill speed beyond 2.4 gcd doesn't exactly hurt, it's just not ideal since Crit and Det are both weighted higher beyond that point. You don't need to look into losing some, just be aware you want AROUND that much; you don't want your gcd longer than 2.4 or shorter than like 2.38; that might get a bit excessive. But in the ballpark is fine.
Have an AST throw an Enhanced Arrow at you and tell me it didn't speed up. You're looking at a GCD difference of 0.1s and using a skill that takes about 1.7s to fully perform, animation-wise. At 2.4 that's maybe down to 1.65 or so. At the 2.1 you can get to, it cuts down to around 1.4 and the difference becomes readily apparent. (I assume; these numbers are all made up on the spot.) At that said lower SS value, I was still able to do my full opener without any GCD delay at a breakneck pace, so either the animations for every skill are shortened in accordance with SS or the animations are already short enough that they'll fit neatly in a 2.1s gcd, which seems unlikely due to how many people seem to struggle to fit them in 2.4s currently, due to slight latency.
I could be wrong, but that's my experience of it.
Last edited by JackFross; 09-09-2015 at 10:24 AM.
First: that's a haste effect, which is different from a Sks increase.Have an AST throw an Enhanced Arrow at you and tell me it didn't speed up. You're looking at a GCD difference of 0.1s and using a skill that takes about 1.7s to fully perform, animation-wise. At 2.4 that's maybe down to 1.65 or so. At the 2.1 you can get to, it cuts down to around 1.4 and the difference becomes readily apparent. (I assume; these numbers are all made up on the spot.) At that said lower SS value, I was still able to do my full opener without any GCD delay at a breakneck pace, so either the animations for every skill are shortened in accordance with SS or the animations are already short enough that they'll fit neatly in a 2.1s gcd, which seems unlikely due to how many people seem to struggle to fit them in 2.4s currently, due to slight latency.
I could be wrong, but that's my experience of it.
Second: many people (such as me) struggle to fit two off-GCD in a row or a single off-GCD in a specific moment, rather than the entire window between two GCD, because there's a delay in when you press the button and the moment when you execute the skill - and if you queue the second oGCD and shortly after use the next GCD the game decides that one of them may be canceled because it's still calculating the first oGCD or whatever. An arrow or more skillspeed won't change that.
I will test this tomorrow, it's late right now, but I'm still sorta skeptical.
Truuuue. I forgot it's an Attack Speed buff. That said, I don't know whether or not Skill/Spell Speed boost your Attack Speed like Greased Lightning/Huton/Arrow/Fey Wind/PoM do. So I could be wrong on that, for sure. I'll have to give it a closer look, too, now.
Ran tests.
Normal/Extended Arrow: 2.16 GCD - assuming 0 latency and no slowdown on GCD, if you do the extended rotation, your ID is buffed by Disembowel. \o/
Enhanced Arrow: 2.04 GCD - just give up everything is too fast and you cry a little bit how fast it is.
Under both of these: 4 GSK per minute is possible. You'll actually get in a FULL extra combo before re-upping BotD compared to 2.4s gcd with the Extended one (I tested with an 85s Extended Arrow)
Expanded is only 2.28. You should still use the normal rotation with that. A quick look at the party list should tell you.
Last edited by JackFross; 09-09-2015 at 01:55 PM.
Ichi's 30 Seconds into Adv. Dragoon Opener.
Lol, that was what happened to me, fairly often that I need to change my rotation slightly so I get an increase instead of reduction.
I haven't watched your vid so :c
EDIT: Rotation for the High-Latency Players
I'm not sure if this works with you guys, but my ping is so high, that casting BL+BFB in between > Heavy Thrust > Impulse Drive makes me loses the BFB buff BEFORE the 2nd 4th after Full Thrust.
The solution @JackFross mentioned when I was rant--asking was swapping the IR and BFB placement.
So we go Heavy Thrust > BL + IR >Impulse Drive > BFB + BotD > and the usual
As for my case, it was 180+30% VS. 290+30%, it's a no-brainer.
I'm not sure about you guys' case, but figure I might just throw this out.
Last edited by Greyfrost; 09-09-2015 at 03:04 PM.
Blood for Blood with BotD placement, X-Potion of Strength usedI'm not sure if this works with you guys, but my ping is so high, that casting BL+BFB in between > Heavy Thrust > Impulse Drive makes me loses the BFB buff BEFORE the 2nd 4th after Full Thrust.
So we go Heavy Thrust > BL + IR >Impulse Drive > BFB + BotD > and the usual
As for my case, it was 180+30% VS. 290+30%, it's a no-brainer.
I'm not sure about you guys' case, but figure I might just throw this out.
Blood for Blood with Battle Litany placement
Admittedly my friend parsed for an extra 6 seconds in BfB+BL, so there is some room for error there, but aside from the potion going awol on me in my first attempt (didn't pop when I used it) this went a bit smoother than usual imo.
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