
Originally Posted by
SunnyHirose
It overwrites. It used to not let you overwrite with a weaker DoT back in 2.0 (no 1, 2, 3, 4, or 5). And it was horrible because anything you could do to get around this was horrible, potency-wise.
I'll leave the math alone for today, but not worth it. Clip it like your barber missed a spot.
Unfortunately, while it's perfectly possible with a good connection, it isn't an option for some people.
My connection to this game has been very good on the whole with pretty good ping, until about 2-3 weeks ago when I started getting lots of dropped packets somehow. WTFast often makes it worse than I used to get, but right now it's better than what I'd be getting without.
Due to BotD maintenance, this is a more complicated question than it used to be. It used to be that you could just assume that the slight delay wouldn't mess up your rotation significantly due to a built-in delay in buff applications, so the break even point on, say, Chaos Thrust really would be the intuitive 200 potency / 1 GCD = 250 potency / 1.25 GCDs.
If I were to hazard a guess, the Chaos Thrust clipping will mitigate a very slight delay in order to get a positional, but certain buff timers, especially Blood of the Dragon, wait for no one.
As far as the mentality goes that losing uptime is the greater of two evils... it's generally true in this game, but do bear in mind that for DRG, losing a combo is catastrophic.