I would do it and include STR damage conversions, but I genuinely don't have the time to sit down to do math at the moment sadlyAlways traveling.
I wish I bought a laptop...
I would do it and include STR damage conversions, but I genuinely don't have the time to sit down to do math at the moment sadlyAlways traveling.
I wish I bought a laptop...
assuming that str scales linearly, then 84 out of say 1000 (which is a number we should be hitting very soon) is 8.4% increase in damage. overall, i dont think it changes our rotation
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Always traveling.
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