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  1. #951
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I usually just take the 5s downtime. The balls don't explode/move until the tethers appear. So I stay and keep attacking to max out my GCDs, then run for 4s, tethers disappear, hit my GCD (usually 4th) and quickly run to avoid the explosions. Risky, but hey it works. I get to keep BOTD up that way.
    (0)

  2. #952
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Updated Number Crunching Mess Hall with new Critical Hit Chance and Critical Hit Damage Formulas, with their appropriate scaling mod for level 60.

    858 is the modifier used for level 60, 341 for level 50 and jumps up in approximately 50-52 increments per level.

    Thanks Sunny. Panda update your sim with these formulas.

    EDIT: What's also funny is that the 2.X Crit Chance scaler we were all using for nearly 2 years was wrong, lmao. Bloody Valky and Doctor.Mog.
    (0)
    Last edited by Dervy; 07-19-2015 at 09:59 PM.

  3. #953
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    You can't tell me what to do. I'm not on the clock until Monday!

    I'm -thinking- about a solution that allows the sim to script in the damage/stat formula, but anything that I am thinking will result in very slow calculations.

    Though, the sim is optimized to make these calculations as few times as possible, results are stored for higher performance.

    Maybe I can think of something, but I really don't want to write in an expression evaluator when there are so many already available. Oh well, I'm sure i'll think of something.
    (0)

  4. #954
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    What's the fastest a drg can go on gcd with non crafted gear? I play on 280ms latency and both double weaving and high sks seems to works against me. Like, from what i understand having higher sks would make botd and gk cooldown chasing more lenient...but doesnt having more sks also harm me even more when i have a latency that high and cant double weave without MASSIVE gcd clipping?

    I think I wasn't even able to hit 9 hit berserk without having my head lurch forward and focus at the berserk icon (while also praying to the latency god) at 420 sks when the required was 390 something. I don't think I'm 'slow' with my fingers since I seem to be able to 1st hit adds as tank or dps on various fights (latest example is a4 quarantine against fc/df tanks/dps, depending on what I queue as).
    (0)

  5. #955
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    You shouldn't have to get 2 oGCDs in except during the opener. I doubt spacing them out is much of a dps loss, if at all. You can test this too in the sim.
    (0)

  6. #956
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I just had a thought.

    What is the opportunity cost of clipping x2 BFB, POT, BL, IR CT DoTs over let's say... going HT-TTT4-P-IDC4 on the second "rotation cycle" and repeating the latter?

    Could someone smart do the math or run it in Pandas simFF? I'm very interested In this and this could allow us to squeeze out an extra bit of PPS
    (0)

  7. #957
    Player
    Outfoxed's Avatar
    Join Date
    Apr 2015
    Posts
    55
    Character
    Cydney Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by pandabearcat View Post
    You shouldn't have to get 2 oGCDs in except during the opener. I doubt spacing them out is much of a dps loss, if at all. You can test this too in the sim.
    i like to double ogcd on the 2ndFT/2ndBotD.

    on the second botd, several skills come off CD consecutively. i think the ideal scenario there is to BOTD/LS before FT and then IR afterwards

    not related: my way of maxing dps on a4 is for add phase

    when dolls spawn, i like to use all my 4s on alex's leg while using all my non-positional abilities on the doll. its actually kind of tough to execute because on top of normal ogcd management you have to be constantly switching targets and positioning yourself to hit 2 targets withgeirskogul.

    so you have to get the doll fairly close to the leg and then before a 4th hit comes up switch to the leg and then back.
    (0)
    Last edited by Outfoxed; 07-20-2015 at 01:54 AM.

  8. #958
    Player
    Outfoxed's Avatar
    Join Date
    Apr 2015
    Posts
    55
    Character
    Cydney Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dervy View Post
    I just had a thought.

    What is the opportunity cost of clipping x2 BFB, POT, BL, IR CT DoTs over let's say... going HT-TTT4-P-IDC4 on the second "rotation cycle" and repeating the latter?
    shouldn't it be pretty straightforward to calculate? the only things that are changing is dot uptime/downtime.

    so it's basically

    Damage lost from overwriting versus damage lost from DoT downtime.

    14gcds between CTs in rotation 2 or roughly 33.6 seconds between them. CT as a consequence would drop for 3.6seconds.

    Rotation 1 would be overwriting 6seconds of CT (10gcds is 24seconds).

    off blood for blood alone it would be 70*30% or 21potency loss from blood for blood. 3.6seconds of DoTs dropping would be roughly 40 potency. so the pot/bl/ir would have to roughly be worth 20 potency but seeing as how bfb itself is only half the value of the DoT dropping, i doubt pot/bl/ir would contribute the extra 20 potency
    (0)

  9. #959
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I would do it and include STR damage conversions, but I genuinely don't have the time to sit down to do math at the moment sadly Always traveling.

    I wish I bought a laptop...
    (0)

  10. #960
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Does target switching affect your swing timer?
    (0)

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