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  1. #911
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Played around with the sample rotation and tried to get it as close as possible to the current optimal rotation.

    Ending up with 16 CT/FT, 16 4th, 10 GK in the default sim.duration=210 parse. (could probably get better GK usage (buff optimisations etc.)
    End up with an AVG dps of 990.74~
    stat weights of
    WD 1.0
    STR 0.1352
    CHR 0.0182
    DET 0.0168
    SKS 0.0069


    I've noticed a couple of things after running a diag though.
    All off-gcd buffs seem to be delaying all GCDs regardless double or single (double can delay next gcd to 3.0s+. single gcd seem to put your next gcd at about 2.8) As a result our average GCD becomes 2.532~ which is a major hit. (http://pastebin.com/z8iLHMmk)
    Phleb still has it's old duration of 18 seconds instead of 24. (which was screwing with the rotation logic - ended up removing the conditionals for pheb/HT and putting them into the IDC/thrust combos).
    (0)
    Last edited by enil; 07-17-2015 at 11:27 AM.

  2. #912
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Yea the sim uses very unforgiving timings - I set GCD skill delay to 1 second and I believe oGCD delays are also 1 second, so any attempt to fit 2 (esp during opener) is going to leave a lot of delays.

    If we have more data on how the delays actually function (esp jump delays - those were set to be very long iirc, from 2.5 days) then we can make the sim more accurate.

    I will try to release a quick release w/o any revamp (since that introduced some bugs) that just has the jump fix so that you guys can do more accurate tests (iirc jump fix results in ~20-25 dps increase).

    However you won't be able to "on the fly" tweak skill delays until I finish the skill system revamp which will likely take till next week.

    I am glad you guys have played around with the sim and are writing better rotations.

    I'm glad you guys found the reason behind the sks thing - if it was not clipping dots initially then getting to the point where it no longer needs to will end up being a huge breakpoint.

    I was tempted to create another experimental setting "Incremental Stat" where it increments a stat from X to Y and gives you dps rankings every 5 stat or so. Should be easy to see jumps with that.

    But the main plan is so that other people can write that logic for me - the UI should be simple to write your own code for once I get the documentation finished.
    (0)
    Last edited by pandabearcat; 07-17-2015 at 11:20 AM.

  3. #913
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by pandabearcat View Post
    If we have more data on how the delays actually function (esp jump delays - those were set to be very long iirc, from 2.5 days) then we can make the sim more accurate.
    Problem is delays are very ping/latency dependant, someone who averages 150-200ms (me) will experience something significantly different from someone running 50-100ms.

    Best to get someone with as low as ping as possible to get the base ability wind up/wind down and possibly implement some kind of latency variable (is this something we care about? - or we are just after pure theory).
    (0)

  4. #914
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I guess we could base all of our work on Theory, then people with high latency can add a "latency variable" to panda's Sim and get measurements that way.

    As long as the fundamentals of the Sim are concrete, players can just set their own variables for their own personal situation to get more personal weighting and adjust their own rotations accordingly.
    (0)
    Last edited by Dervy; 07-17-2015 at 04:45 PM.

  5. #915
    Player
    rweezy's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Korean Barbecue
    World
    Balmung
    Main Class
    Lancer Lv 60
    Couple of questions.

    How do you fit in 2 ogcd between 1 global? I cannot do it without a delay for my next global. Is there ANY way I can make it work somehow?

    If I just do the ogcd 1 by 1 is it a lot of DPS loss compared to being able to fit in two?

    What does the rotation look like if I just do 1 ogcd at a time?

    If BoTD and IDC are about to run out at the same time and you just finished your FT or CT with 3-4 seconds left on BOTD/IDC, is it better to 4th and then IDC? or just IDC and wait until BoTD cd to come back up?

    Thank you.
    (1)

  6. #916
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yes. I did the math earlier on in the thread somewhere and I really should put it on the OP.

    It showed PPS hit of losing BOTD vs PH vs HT. BOTD came up being around a 10 PPS hit over HT and PH combined.

    I'll try find it, but it's around page 20

    EDIT: Can't find the math, but here's me speaking about it before

    http://forum.square-enix.com/ffxiv/t...=1#post3085080
    (0)
    Last edited by Dervy; 07-18-2015 at 12:56 AM.

  7. #917
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by rweezy View Post
    How do you fit in 2 ogcd between 1 global? I cannot do it without a delay for my next global. Is there ANY way I can make it work somehow?
    You can't do it with every oGCD, power surge, internal release and botd? have quick animations that usually allow you to execute a second oGCD in between. It varies depending on your latency a bit too.

    I can't really answer the other questions..
    (0)

  8. #918
    Player
    Ukitsu's Avatar
    Join Date
    Jun 2015
    Posts
    9
    Character
    Miriam Bloodstained
    World
    Behemoth
    Main Class
    Lancer Lv 59
    I'm still thinking about it but pretty much those who play with high latency are kinda screwed cuz we need to use 2 oGCD in 2 situations at pull or we will miss some stuff:

    HT (BL + B4B)
    ID (IR+BOTD)
    DI (DRAC POT)
    CT (PS + LEG)
    4TH (JUMP)
    P (SSD)
    TT (DFD)
    VT (LS+GK)
    FT
    4Th

    BL can be used at pull, so B4B can go alone and we are still okay (very little dps loss). Now its when problem occurs: IR+BOTD can't go one at the time without messing our rotation, unless you don't use drac pot (this way you could use IR alone on ID and BOTD on drac pot). Legsweep could just go to the second 4th (after TTT combo) and you could use the first GK after FT. Pretty sure we would lose very little dps but the problem is the drac pot since it gives 100+ str and is used right in our burst.

    Maybe delaying DI a little by doing IR+BOTD wouldn't be so bad since we just have some buffs at moment and wouldn't mess with BOTD timer. Still need to think more about it cause i don't have all skills yet

    And sorry for my english :X
    (0)
    Last edited by Ukitsu; 07-18-2015 at 01:38 AM.

  9. #919
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by rweezy View Post
    How do you fit in 2 ogcd between 1 global? I cannot do it without a delay for my next global. Is there ANY way I can make it work somehow?

    If I just do the ogcd 1 by 1 is it a lot of DPS loss compared to being able to fit in two?

    What does the rotation look like if I just do 1 ogcd at a time?
    It can be a bit of a DPS loss, but I think the loss is almost immeasurable since the animation lock isn't super long. IIRC the main posts does should OGCD Double-Up in between GCD. While it isn't bad if you can pull it off without interrupting your GCD rotation, I personally wouldn't recommend it.

    It is not a DPS loss if you do one OGCD at a time in between. It might even be encouraged.

    In my currect rotation, I only ever Double-Up ONCE and space every OGCD as needed:

    HT > Battle Litany > ID > B4B + IR > DIS > BotD > CT > PS > 4th > GK > PhB > Jump > etc etc etc

    This way, I only double-up once in such a rotation. Hope it helps.
    (0)

  10. #920
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Pre-Cast BL. Best way to do it, then leave Leg Sweep out of the opener and throw it last. Unbuffed.

    That way, you're only double weaving IR + BOTD which shouldn't be an issue as they have short animation locks, and still got room for your Potion.
    (0)

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