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  1. #11
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Yea the sim uses very unforgiving timings - I set GCD skill delay to 1 second and I believe oGCD delays are also 1 second, so any attempt to fit 2 (esp during opener) is going to leave a lot of delays.

    If we have more data on how the delays actually function (esp jump delays - those were set to be very long iirc, from 2.5 days) then we can make the sim more accurate.

    I will try to release a quick release w/o any revamp (since that introduced some bugs) that just has the jump fix so that you guys can do more accurate tests (iirc jump fix results in ~20-25 dps increase).

    However you won't be able to "on the fly" tweak skill delays until I finish the skill system revamp which will likely take till next week.

    I am glad you guys have played around with the sim and are writing better rotations.

    I'm glad you guys found the reason behind the sks thing - if it was not clipping dots initially then getting to the point where it no longer needs to will end up being a huge breakpoint.

    I was tempted to create another experimental setting "Incremental Stat" where it increments a stat from X to Y and gives you dps rankings every 5 stat or so. Should be easy to see jumps with that.

    But the main plan is so that other people can write that logic for me - the UI should be simple to write your own code for once I get the documentation finished.
    (0)
    Last edited by pandabearcat; 07-17-2015 at 11:20 AM.