Quote Originally Posted by Neyka View Post
I'd be curious to see what an ideal "high latency" rotation that uses mainly single ogcd skills would look like, and what the potency loss would be over the course of say, a 5 minute fight.
You can download the sim and find out! =D

Simply set the "blank" oGCD timer check to be very high (say 1.2 seconds) to force only using 1 oGCD per gcd. You may also want to cut down on the precasted opener which contains double oGCDs.

IIRC the sim already mostly only uses 1 ogcd per - it does use the old jump delays so actually jump may be easier to use now (no longer clip GCDs).