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  1. #11
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Using geirskogul once or twice per BfB is not so important right now, that won't result in like a 300 dps difference, at best maybe 1 dps or so difference (seriously geirskogul is really low potency).

    So there is either something fundamentally wrong with the rotation (which seems unlikely, the big things are being hit most of the time) or the way the formulas are applied (this is far more likely).

    Can you guys go out and just punch a dummy with different skills and tell me what they hit for? It'll help troubleshoot this.

    EDIT: here is more nuanced ogcd rotation. You guys should write your own. If you used simcraft at all...this is simcraft with slight syntax changes.

    Code:
    [p1.OGCD]
    # dont' cast anything if we're under 1.0 sec, dont want to clip
    (p1.nextgcd<1.0){}
    # if we dont' have botd, and we're about to use chaos or full, apply it
    (!p1.aura.blood_of_the_dragon&!p1.cd.blood_of_the_dragon&p1.nextaction==chaos_thrust){blood_of_the_dragon}
    (!p1.aura.blood_of_the_dragon&!p1.cd.blood_of_the_dragon&p1.nextaction==full_thrust){blood_of_the_dragon}
    # use geirskogul if botd is about to come off cd
    (!p1.cd.geirskogul&p1.cd.blood_of_the_dragon.remaining<=14.0){geirskogul}
    # otherwise use geirskogul if we're above 21 seconds on botd
    (p1.aura.blood_of_the_dragon.remaining>=21.0&!p1.cd.geirskogul){geirskogul}
    # use buffs on cd
    (!p1.cd.blood_for_blood){blood_for_blood}
    (!p1.cd.internal_release){internal_release}
    (!p1.cd.draconian_potion_of_strength){draconian_potion_of_strength}
    # use life surge if our next action is ft, wt or f/c
    (!p1.cd.life_surge&p1.nextaction==full_thrust){life_surge}
    (!p1.cd.life_surge&p1.aura.enhanced_wheeling_thrust){life_surge}
    (!p1.cd.life_surge&p1.aura.sharper_fang_and_claw){life_surge}
    # use power surge if jump is about to come off cd
    (!p1.cd.jump&!p1.cd.power_surge){power_surge}
    # use jumps/dives in this priority, whenever off cd
    (!p1.cd.jump){jump}
    (!p1.cd.spineshatter_dive){spineshatter_dive}
    (!p1.cd.dragonfire_dive){dragonfire_dive}
    (!p1.cd.leg_sweep){leg_sweep}
    EDIT: i've commented the above script so you guys understand its priority

    EDIT2: TROLOLOLOLOL I FORGOT TO TURN ON AUTOATTACKS LOLOLOLOLOL

    Good times.
    (0)
    Last edited by pandabearcat; 07-09-2015 at 05:12 AM.