People said that about the last crit/ss chest we had too ;P
People said that about the last crit/ss chest we had too ;P
http://puu.sh/iQxCD/21404b1905.png
There you go Panda
Also, I've updated my gear solver, Lol. The i190 set is a complete upgrade, even when I solve for 572 Accuracy (That's a decrease of 70 Accuracy from full i190).
We also end up with a GCD of 2.41, which is "borderline" okay. You can mitigate this by using Deep-Fried Okeanis (NQ!!) which adds 27 Skillspeed, taking you to around 2.404
yeah, i think i'll probably just get the esoterics chestpiece unless there's an esoterics weapon
@pandabearcat
without food or partybuff
Repair your gear (stop tanking the floor DRGs =P)! Thanks.
What I'm hoping is that the sim matches your stuff. It'll likely be off by a bit since noone has detailed delay timings, but as long as you do not try to squeeze 2 ogcds into one gcd it should be as close to actual game as possible.
With the weights themselves, the only two buffs that make a difference are Internal Release, Battle Litany and if there's a Fey Glow/Light (which ever one it is) for Skillspeed. I also doubt Potions will make a difference.
As for food, we also have Morel Salads and Baked Pipira Pira , Which are DET, and CTR foods. I might do some Rotation testing with 2.41 and check for any inconsistencies.
Last edited by Dervy; 07-08-2015 at 03:11 AM.
This is really interesting. I'll have to practice this, as it would presumably be essential to sustained single-target DPS. Any rules of thumb for how to put it into action? Or perhaps a video? If not, that's fine--I'll play around with GK timing on my own and see if I can get things to sync up properly the way you describe.
the red indicates blood for blood
http://i.imgur.com/z5GFbBp.jpg
hastily made diagram. you'll notice that every blood for blood (red) either occurs late enough into botd that it's possible to delay a geirskogul to get 2 into the window.
once it hits 240seconds in the loop resets with both botd/bfb being cast 5 seconds after the other just like the opener of our rotation.
of note though is that during the very end of the loop (last 5 seconds of BotD4) you can see how BFB comes off cooldown right before a new BotD is cast and you can shove a GK in there. and then the remaining 15 seconds of BFB flow over to the beginning of loop2 allowing us to throw another GK in.
basically, the only time you should get one GK in per blood for blood is the initial blood for blood.
the GK you should delay is equal to botd-1 with loop resetting at 4.
delay GK1 of botd2, GK2 of botd3, and GK3 of botd4.
and then start all over.
Code:for (botd = 1; botd<=4; botd++){ if(botd !=1) cout<< "delay GK " << botd-1 << " of " << botd << endl; }
also on the topic of stat weighs, they're so insignificant now, I have a feeling we'll just take whatever we can get on our gear at this point.
Last edited by Outfoxed; 07-08-2015 at 03:40 AM.
If anyone is interested, new weights shifted a lot for i190 baseline:
WD: 9.221
STR: 1.000
DET: 0.127
CRT: 0.141
SS: 0.095
10 ilvls made CRT jump 0.1, and DET by 0.07, lol. Dat STR scaling though.
They don't make a difference on gear over 600 Accuracyish. If you're doing Ravana, switch the Prototype i190 legs for i180s, but that's as far as Gear Optimisation will go for the next 2 weeks.
i'm not even sure how important skillspeed threshholds are. hitting the 2.4 threshhold is approx 1% increase in damage from HT/Phlebotomize at least from my own numbers. or roughly 10dps on a parse of over 1000. is it really worth investing 600 odd points into skill speed? who knows... i mean between increased tp consumption and slightly better secondary stats, it may not even be really a threshhold. but from the stat weighs it seems that crit/det are worth 30-40% more than skillspeed. so the question is... is the 30% increase in value from secondary stats worth the ~1% increase in damage.
oh yeah, and with future updates, i suspect the value of crit will become more and more powerful due the exponential nature of the crit stat. (critdmg*critchance).
basically... even the skillspeed threshhold isn't a guarantee.
so..... unless i'm late.... does anyone have any mathematical proof that grabbing enough SS (instead of a 40% stronger crit) is worth the 1potency per second off of HT? if it takes 600 skillspeed to hit 2.4 or 2.39 gcd then the question is.... what's better.... a 1potency per second increase in damage or a 40% increase in secondary stat from pure crit.
seeing as how stat weighs were only releasd within the last couple of days, we finally have the capability to prove or disprove the 2.4gcd assumption
Last edited by Outfoxed; 07-08-2015 at 04:16 AM.
Without the ravana weapon and with the ring sitting at 2.41 ss, should I hold off on ring or just equip it anyway?
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