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  1. #691
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by kyrios91 View Post
    So i get the chance to parse on a dummy (No party, food, and pot buffs) and I hit 1055 DPS in 3 mins. I wonder if that's a good standard?
    Yeah, you don't need to worry. You can probably get a little higher I reckon but at that point it's down to optimising GK timing and making sure that time spent moving for 4ths is kept to a minimum. I'd try again and keep going to about five minutes though as that'll let you do your entire opener again after 240 seconds, which should boost numbers a bit I imagine.

    On a different note, I recall Yoshi saying they were looking at the animations for jumps to make them even more fluid, but I certainly don't feel a difference from 2.5. Kinda get the feeling that several changes are being held until they have data from Alexander.
    (0)

  2. #692
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I feel like they merely made the animation locks shorter again, and were more talking about overcoming some technical barriers or something.

    Like, I can feel the difference as a long-time DRG main. And don't get me wrong, I could tell that the 2.4 changes made jumps during T11 Nerve Gas non-lethal. The dives now feel more like Shoulder Tackle. But as long as it does lock you and doesn't hop over AoEs, it'll always be risky, and therefore make no serious difference to how DRG is played.
    (0)

  3. #693
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by SunnyHirose View Post
    I feel like they merely made the animation locks shorter again, and were more talking about overcoming some technical barriers or something.

    Like, I can feel the difference as a long-time DRG main. And don't get me wrong, I could tell that the 2.4 changes made jumps during T11 Nerve Gas non-lethal. The dives now feel more like Shoulder Tackle. But as long as it does lock you and doesn't hop over AoEs, it'll always be risky, and therefore make no serious difference to how DRG is played.
    Yeah, you're right. Guess I played far too much WAR towards the end of 2.5, but the change this time around is definitely smaller than the 2.4 stuff.

    Am I right in thinking that Elusive Jump instantly tells the game that you're in the destination position when it's triggered? I've always felt that Spineshatter/DFD move you through the field whereas EJ is more of a teleport with a nice animation, but maybe it's just fast.
    (0)

  4. #694
    Player

    Join Date
    Nov 2014
    Posts
    389
    regarding jumps, i do feel like SSD/DFD have a shorter lock before you can move at least. maybe that's just me though. i can do FT/CT into SSD/DFD and hit the 4th positional pretty easily because of that. technically you can use jump after FT/CT and still hit the 4th too; but the timing is weird, and you have to react fast. the process would go like this.

    TT>WT/F&C proc>you move into position as soon as you see the proc>hit the jump button after you are in position>hit WT/F&C

    this doesn't clip your GCD at all if you do it right, since there's about a 0.6s window after a GCD where you can't do an oGCD anyway, you abuse that timeframe to position yourself for the positional to eb used as soon as you recover from jump animation lock. of course, the realistic time to execute the movement is probably close to 0.3s~ because you have to receive the proc and process it into your mind which direction to go.

    and then with geirskogul usage, after you get used to it, you find patterns that allow you to get double during BfB pretty easily after a while. generally i find it safe to just build up to 30s of BoTD (by hitting 4th on 15s~ duration on it) and then just judge from there how often i need to use it to run dry by the time BoTD is back up, and how it'll aline with my CDs.
    (0)
    Last edited by Aiurily; 07-07-2015 at 06:19 PM.

  5. #695
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Yes, agreed. I'm actually quite fond of being able to move when you're still in the air from the "landing bounce" or whatever you wanna call it that occurs after Spineshatter/DFD and now GK as well. It's funky and popping additional skills in that window feels very fluid now so I suppose I do feel it. xD
    (0)

  6. #696
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    rip our skillspeed dream
    (0)

  7. #697
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by rickyguo View Post
    rip our skillspeed dream
    Why? I'm not online at the moment but a friend tells me that there's plenty of SS on the Alexander gear.
    (0)

  8. #698
    Player
    Dragonslayer-Ornstein's Avatar
    Join Date
    Apr 2014
    Posts
    4
    Character
    Dragonslayer Ornstein
    World
    Moogle
    Main Class
    Lancer Lv 80
    So long as we can keep ss at an acceptable level for the next 2 weeks, Eso gear will be out and we can establish optimal gearing for 3.0.
    (1)

  9. #699
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I'm going belt 4acc hands helm I think

    4 acc+belt prob most dps increase and if you do that, you can't get feet, so you gotta get gloves+helm

    assuming the loot table isn't different than what I saw
    (0)

  10. #700
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    We get 246 Skillspeed just from the Armour alone. What are the Spear Stats? I'm unable to be in-game at the moment.
    (0)

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