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  1. #11
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    Join Date
    Nov 2014
    Posts
    389
    regarding jumps, i do feel like SSD/DFD have a shorter lock before you can move at least. maybe that's just me though. i can do FT/CT into SSD/DFD and hit the 4th positional pretty easily because of that. technically you can use jump after FT/CT and still hit the 4th too; but the timing is weird, and you have to react fast. the process would go like this.

    TT>WT/F&C proc>you move into position as soon as you see the proc>hit the jump button after you are in position>hit WT/F&C

    this doesn't clip your GCD at all if you do it right, since there's about a 0.6s window after a GCD where you can't do an oGCD anyway, you abuse that timeframe to position yourself for the positional to eb used as soon as you recover from jump animation lock. of course, the realistic time to execute the movement is probably close to 0.3s~ because you have to receive the proc and process it into your mind which direction to go.

    and then with geirskogul usage, after you get used to it, you find patterns that allow you to get double during BfB pretty easily after a while. generally i find it safe to just build up to 30s of BoTD (by hitting 4th on 15s~ duration on it) and then just judge from there how often i need to use it to run dry by the time BoTD is back up, and how it'll aline with my CDs.
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    Last edited by Aiurily; 07-07-2015 at 06:19 PM.