I feel like they merely made the animation locks shorter again, and were more talking about overcoming some technical barriers or something.

Like, I can feel the difference as a long-time DRG main. And don't get me wrong, I could tell that the 2.4 changes made jumps during T11 Nerve Gas non-lethal. The dives now feel more like Shoulder Tackle. But as long as it does lock you and doesn't hop over AoEs, it'll always be risky, and therefore make no serious difference to how DRG is played.