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  1. #10
    Player
    lootbox's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Madame Paddington
    World
    Malboro
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dervy View Post
    snip
    Gotcha. Here's what I came up with:

    Say a non-critical hit deals D damage (substitute in your formula for weaponskill, auto-attack, or DoT damage), and c = crit - 354. Then:

    Expected Damage = D * non-crit chance + D * crit chance * crit damage multiplier
    Expected Damage = D * (1 - crit chance) + D * crit chance * crit damage multiplier

    crit chance = 0.000233 * c + 0.049511233
    crit damage multiplier = 0.000233 * c + 1.4493610

    ...wolfram alpha magic...

    Expected Damage = (5.4289e-8 * c^2 + 0.000116237 * c + 1.02225) * D

    Take the derivative with respect to c:
    (1.08578e-7 * c + 0.000116237) * D

    This gives a formula for how much we should expect damage to increase for each additional point of crit, given the current crit value (where, again, c = crit - 354). At higher values of crit, each additional point increases damage by more.

    I don't know if this is useful at all to you but I was bored at work and figured I'd share.

    EDIT: I think WA did some weird rounding first time through.
    Updated formula which includes critical chance buff here.
    (0)
    Last edited by lootbox; 07-07-2015 at 04:06 PM.