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  1. #1
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dervy View Post
    Stop comparing rotations with newer players who don't understand their new rotations and/or lack skills. Because the math doesn't checkout with your subjective statements at all.
    In theory assuming all goes well and the player knows the rotation and executes it, yes, it is a potency increase, thats not what i take issue with. I am not concerned with theoretical potential, I am concerned with practical application which, once you throw in dodging, mechanics, other player's competence and generally things that are beyond your control, 'that' is when this ability set doesn't hold up, 'that' is what i take issue with.
    (0)

  2. #2
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Arienal View Post
    In theory assuming all goes well and the player knows the rotation and executes it, yes, it is a potency increase, thats not what i take issue with. I am not concerned with theoretical potential, I am concerned with practical application which, once you throw in dodging, mechanics, other player's competence and generally things that are beyond your control, 'that' is when this ability set doesn't hold up, 'that' is what i take issue with.
    This is funny as I've been using this rotation to great effect since the 23rd. Granted, a few fights do limit the potential of GK and to a lesser extent BotD as a whole, but always using an outdated rotation because of that is an enormous waste.
    (0)

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Arienal View Post
    In theory assuming all goes well and the player knows the rotation and executes it, yes, it is a potency increase, thats not what i take issue with. I am not concerned with theoretical potential, I am concerned with practical application which, once you throw in dodging, mechanics, other player's competence and generally things that are beyond your control, 'that' is when this ability set doesn't hold up, 'that' is what i take issue with.
    When you parse 800+ on Ravana Extreme Mode with the old Rotation, then we can start looking into it more. You're looking at it from a subjective point of view. Player skill is a huge factor for Dragoons now and that's evident when the average Dragoon parses 600-650 in Ravana EX, but we also see 800+ Ravana EX Parses.
    (0)

  4. #4
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dervy View Post
    When you parse 800+ on Ravana Extreme Mode with the old Rotation, then we can start looking into it more.
    I'll admit i havent yet fought ravana EX, what i am going by in terms of actual numbers is my experience on A)Bismark EX, and B)the two new EX dungeon bosses.
    And in response to ArtificialxSky, i am not going to "make myself scarce" simply because my experience so far has been different than what you have seen, i came here for civil discussion yet you, and two others, have just gone to insults, that doesnt add much weight to your argument.
    (0)

  5. #5
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    I don't see any discussion points raised.
    All I see is you complaining that you don't like how dragoon works, you don't like how positional works, you don't like GK, etc.
    This isn't a thread about those things, if you look at the first post of this thread it's clearly about dealing with what the dragoon has been given in the expansion and trying to make the most out of it, please go to the other threads if you wish to complain to SE about how DRG sucks.

    People keep complaining that


    1. Procs are bad design. DRG have never had them before and even now they have the probably the simplest procs - if you don't enjoy reacting to procs (don't play BLM, BRD, MCN and now DRG).
    2. You should be able to 100% maintain your rotation regardless of boss mechanics. Those boss mechanics are 100% there to make things harder for you, fights are suppose to be a challenge - you aren't suppose to be able to reach your maximum dummy dps but challenge you to do your best regardless. Melee have to deal with positionals, caster have to deal with cast time, some fights may favour other jobs, downtime sucks for some jobs, too much uptime sucks when you have resource issues. Not all jobs are made equally and thus effected different each fight.


    If you don't like how DRG works anymore then I would suggest trying another job you might enjoy more? I'm enjoying the heck out of DRG right now. Learning to maximise BoTD duration, maximise GK use, minimising dps loss from positionals - I think the challenge is fun.
    (4)