Quote Originally Posted by Craiger View Post
My question is now (already), what would be the best realistic rotation to use in raids? That rotation works well on a dummy and all, but I literally use the 4th combo skill just as BoTD is about to fall off... We're talking about milliseconds here. That won't work most of the time. It will only work in fights where you know 100% there won't be anything you have to dodge that will stop you from spamming skills, and there usually is some random target thing or something in fights.
There is no "Realistic" rotation for raids. There never has been for any Job (well, I guess Bard and BLM....) You can never go 1-2-3-4 in any Raid Encounter. There's always some mechanic you need to handle where you need to use your knowledge of skills and capitalise on it for maximum up time. There's parts where it's best to go H - ID - DI - TTT, there's parts where just doing TTT is best.

The same is said about the 3.0, but on a much grand scale. There is no best rotation. For Bismarck + Ravana EX, you do something differently all the time to handle the mechanics. Oh you got Prelude to Liberation? H - DI - ID - TTT. You've got Pillars of Heaven? H - P (Knock-back) - IDC4. This phase lasts 20s? I'll save BotD for the next phase.

I've got BotD timer ticking good, BotD is coming up soon, but there's a phase transition in the next 15 seconds? Hold BotD cooldown for the next phase.

About to enter Phase Transition? Blow GK

I'm now dealing with adds which die in 4 GCDs? TTT4 spam!

Oh, there's a mechanic where I'm going to be knocked-back and unable to use GK as my BotD will fall of? Hold GK until you've hit your next 4th Combo where it's safe again.

Quote Originally Posted by Craiger View Post
You're also using BoTD during the rotation for it not to fall off, but I feel this would be a bad choice in many cases, since if you lose it because of some mechanic, you then have to wait for it to come off CD again.
This is rarely the case if you're not throwing GK's like a wild man and anticipate the raid Mechanics.