Quote Originally Posted by Arienal View Post
I have yet to see a single mechanic that lasted less than 2-3 seconds. Any timer that falls apart because of handling mechanics in a mechanic heavy game is poorly designed as far as I am concerned. And you are just out of luck any time a boss becomes untargetable such as titan or leviathan to give some examples.
Universal Manipulation
Ancient Flare
Eclipitic Meteor
Ravana jumping off screen for 20 seconds (avoidable if you know exactly when he's going to do it, I suppose)
Kraken's annoying tentacle stun for 3sec->grab+toss which is another 6-7 work of immobility.
T9's Meteors

I'm sure there are more but can't think of em right now. Some of these are old, true, but that doesn't mean new content won't have similar mechanics.