Damn. I've got a lot of work to do and catch up to that.
Damn. I've got a lot of work to do and catch up to that.
Hey guys! thanks for making this nice guide but I am having some issues with GK timing on the third one and AOE in these long unending dungeons that we have as of right now.
Anyone could tell me what they are using for AoE?
I'm only 54 atm, so have been sticking with HT > RoT > DS spam + oGCD for dungeon trash with 4+ mobs. After my invigorate I switch back to ST rotation when I dip under like 400 TP.
I'm wondering if anyone has integrated GK into their AoE at 60? I'd assume foregoing trying to increase the BotD timer and just dumping it in GKs.
Last edited by HeavensSword; 07-02-2015 at 12:21 AM.
That's what I've been doing, unload PS Jump SSD Geirskogul and hope the other DPS isn't a total bum that makes me regret my TP usage.
IMO you deal much more damage while being efficient on TP by doing your normal rotation to a single target while throwing GKs - it's not rare that my GKs do 1,6k / 2k crits on mobs in Fractal / Netherreap and IMO our "trash-clearing" capabilities is boosted just because of having GK.
The only time you use GK for the RoT > DS rotation is IMO those mobs in the Violet part of Fractal, and even so it's not that necessary. We can't use GK in other dungeons outside of those two anyway for the moment.
Last edited by kyrios91; 07-02-2015 at 03:44 AM.
Damn, Aiurily! We had a 5% wipe last night on Ravana EX cause of the enrage, but I think it's because had to use a healer LB3 to recover after the double preys.
AoE is a good point though. What is our AoE rotation now? At what point do we switch to Doomspike rather than just going through our normal rotation and letting GSK cleave?
Losing BoTD to Invincible/Knockback/Dash is so annoying...forget missing positionals on WT/FC. The absolute worst is when you have like 13 seconds duration left on BoTD and you just did True Thrust, and you see mechanics go off but there's like 40 seconds left on BoTD cool down. You have to weigh getting hit with mechanics vs keeping up BoTD and nerfing your dps for the next minute or so...of course you choose to do the mechanics, but it's a tough choice nontheless :/
Honestly if fighting more than 3 mobs, I pop BotD for Jump potency, but I still maintain my HT-RT-DS-DS-DS and weave in my jumps/LS between. To keep up your botd while killing hoards of fodder is impractical. Maybe towards the end, when most of the mobs have ~10% left, I'll pop blood and do a geirskogul, but I wont do my 4th rotations because on more than 3+ mobs, I'm sure DS is better... Also let's be honest, the chances of you landing your positionals on CT/WT/FC on 6+ fodder is slim unless effects are off and tank is solid.
Yea thats where I am at a lost as well, If we do our new rotation we could kill mobs pretty quick, but if your expected to AoE because of a big pull what do you do?
in 2.0 I would use Heavy thurst> Ring of Thorns> then Doomspike until 500 tp and Invigorate and keep it going while mixing in our OGCD if I knew things would die at around 30 seconds anything more then I would combo ring of thorns to sustain some tp.
But this new 4th combo with GK and our new timer system is throwing me off.
Last edited by Arson_king; 07-02-2015 at 04:10 AM.
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