Results -9 to 0 of 1658

Threaded View

  1. #11
    Player
    Outfoxed's Avatar
    Join Date
    Apr 2015
    Posts
    55
    Character
    Cydney Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by seekified View Post
    For one, being full Law gear lands you at precisely 2.4 GCD. It'll be interesting to see if the esoteric stuff does the same, but I can already see a few nice perks from this.

    1. You get 0.5s more per rotation to renew BotD (which has saved me dozens of times already, trust me) and HT (which is nice).
    2. You can FAR more easily do 9 GCD BFBs and it allows you to nicely line up everything after Heavy Thrust to your second 4th inside your initial BFB.
    3. Grace periods ARE needed because of unexpected movement/dodging. I for one am happy to have a tiny bit of leeway now compared to before, even if holding a Geirskogul is obviously easier.

    Just my own thoughts on the matter, I'm sure Dervy has his.
    Theorycrafting for law is pointless. It's obsolete in 1 week, and you've made use of it for maybe 2 weeks. It's also been viable for 0% of raids.

    Grace periods are nice yes. You also lose .1 seconds of grace period per GCD. It's a two way street. So while you get a bit more time to clip HT, you get a bit less time per GCD

    The leeway for geirskogul is several seconds long. It's actually very forgiving of minor mistakes.

    Landing multiple GCDs under BFB is nice. But so is hitting harder on every single skill. Every stat has it's perks. I mean if you were arguing for crit, you would be talking about how it's so nice how your crits hit harder with IR/BL/LS. The question is, is it relatively stronger than other secondary stats?

    And to be quite honest, no one really knows... Which is why we can't assume anything about how much skillspeed is needed

    You can't operate under the assumption that X skillspeed is needed. That's basically a fundamental flaw in logic. I'm not saying skillspeed isn't the best stat or that it's the worst stat. I'm saying we can't assume anything about skillspeed. And telling people that 2.4 is ideal when all you have to argue for it is a couple seconds of grace period, and 0.3pps on HT is not exactly reasonable.

    Until there is a comparison of secondary stats aka stat weighs, you can't assume skill speed is important. You can't just say.... Hey I'm clipping HT this must mean skillspeed is better. Just like I can't say hey my crits hit much harder than before... This means crit is the best secondary stat.

    All secondary stats have their benefits. I could list the benefits of crit or det but that doesn't speak anything of how it stacks up against skillspeed.

    If all your assumptions are that 2.4 is ideal, then it is up to you to prove it.... And not using a misleading figure like potency per second which conveniently doesn't take into account crit or det.

    So unless stat weighs come out, the assumption that 2.4 is ideal should not be thrown around.
    (0)
    Last edited by Outfoxed; 07-01-2015 at 05:15 PM.