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  1. #11
    Player
    Outfoxed's Avatar
    Join Date
    Apr 2015
    Posts
    55
    Character
    Cydney Highwind
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dervy View Post
    snip
    My issue is that we are putting the cart before the horse. Until 2.4 can be established as superior, it's stupid to theory craft for it. Keep in mind, this isn't about getting more damage... It's baout getting optimal damage. Meaning that our goal is to choose between one or the other. While no one doubts that gaining 0.3pps is good, is it better to gain +50 damage per hit? If you had 100 stat points and that 100 stat points got you either to 2.4 gcd or flat 100 damage boost what would you take? So while it's good to get that 0.3 pps from clipping HT, is it BETTER to get an extra 100 damage per hit on all your other skills? No one denies that increasing damage is good. What I do question is if you could get MORE damage.

    And unless you can prove 2.4 gcd is superior, you have no grounds to base your theorycrafting on gear that will be obsolete in 1 week. You don't build the foundation of your house on faulty grounds. my argument against 2.4 gcd is that you haven't proven 2.4 gcd to be superior. 2.5 works because it's the default value.

    second of all, potency per second isn't even a good measurement when comparing secondary stats. Crit and Det do not play a factor at all in potency per second calculations. And skillspeed only tells part of its story in potency per second calculations. potency per second is an irrelevant stat for comparing secondary stats. If you had to pick between 100 str or 100 skillspeed 2.55 which would you pick? The strength right? Yet coincidentally the str gives 0 potency per second increase.

    there's a tradeoff. you can't just say hey it has XYZ. it also has ABC which just happen to not be good. 1) increased TP usage 2) less grace period PER GCD 3) further clipping of chaos thrust

    but since when did you start caring about grace periods? there's a massive inconsistency in your approach.... 2.0 rotation had 0 grace periods and a suboptimal (12345678) rotation lost 50 potency over a minute long rotation. one error meant we dropped CT for however long that error was. how come all of a sudden in 3.0 we've completely revised our approach for no reason? why are we assuming that grace periods are needed?

    and yes geirskogul is incredibly flexible but there are rules. you get 3/min, you can choose when to use it. i dont even know what you're trying to argue there. maybe arguing for the sake of arguing... i dont know.

    fyi, your rotation is slightly inaccurate. i wouldn't put geirskogul immediately after the 4th in the opener. geirskogul isn't reliant on being cast the moment it's up. as mentioned, you get 3/min, using it earlier isn't advantageous. it's better to move up other oGCD abilities that actually do rely on being cast the moment they're up (everything else)
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    Last edited by Outfoxed; 07-01-2015 at 05:05 PM.