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  1. #301
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dervy View Post
    It's all about the timer. If you have under 21s on BotD after you use a 4th combo, you should always hold GK until the you're back up above 21s. This applies for all mechanics, or if you clip GCDs, missclick, etc.

    Only exception are phase changes or if BotD is coming up again.
    Even with around 2.45 GCD I can do GK after the first 4th combo, and reach the second 4th just fine. The first fully buffed GK is nice, but I could see reasons to hold it, is all I was saying.
    (0)

  2. #302
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by OmegaStrongtan View Post
    Does the hotbar change macro have the problem of not queening your skills?
    No, but as

    Quote Originally Posted by HeavensSword View Post
    If the skill is being used in the macro, it will have a queuing issue. If there is a separate macro that only switches the macro palette, then no, but you are now introducing an extra action you have to perform essentially.
    pointed out, you have to press the same button at least twice to activate a skill (at least the ones that have a /chotbar change 1-5 macro. If you're a precision type of player that only presses a button to activate a skill once, you wont be able to use this style of setup. But if you're the mashing type of player like me, your thumb will not play any differently, you'll just switch sets around manually way less. For single targets you'll end up with 2 sets (1 is a double hold) and the R1 for resets.
    (0)

  3. #303
    Player

    Join Date
    Nov 2014
    Posts
    389
    drg burst with my (flawed) opener -

    really fun w

    anyway i was recording my opener and turns out i was mistaken (or just lagging and clipping gcd) about x-pot lasting long enough for FT in my opener (needs like like just 0.1-0.2s extra duration orz..) i tried and was unsuccessful at 2.39 sksp, so i think 2.36 would be enough to hit that full thrust. you definitely get the xpot's benefits on GK though. what you could do is swap xpot and then do (ir>botd), but i think it might create problems with geirskogul and botd refresh? will definitely need testing when i have time

    as a consolation service, it works perfectly well if you get fey wind on pull! lol
    (1)
    Last edited by Aiurily; 06-24-2015 at 11:10 AM.

  4. #304
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Reached 60 this evening. Geirskogul management was easy to learn, and it's funnier than just keeping the buff up. Now all I need to do is get those damn positionals down. Without going into too much detail (I'm trying to limit spoilers on new instances), do the new EX primals screw positionals as much as common dungeon bosses/mobs?
    (0)

  5. #305
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by ColdestHeaven View Post
    do the new EX primals screw positionals as much as common dungeon bosses/mobs?
    haha oh god yes they do. there are mechanics where you literally can NOT hit positionals, and then there's tiny sized mobs with the tiniest hitboxes that make hitting the positionals seem like a sniper's job. for the other primal, it's not as difficult, but there's definitely a lot of deterrents to you getting your positional in the fight.
    (0)

  6. #306
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aiurily View Post
    haha oh god yes they do. there are mechanics where you literally can NOT hit positionals, and then there's tiny sized mobs with the tiniest hitboxes that make hitting the positionals seem like a sniper's job. for the other primal, it's not as difficult, but there's definitely a lot of deterrents to you getting your positional in the fight.
    I suppose I'll have to stop screaming mentally each time I miss a positional if I want to survive this expansion, lol.
    Before the expansion I used to pop buffs up as much as possible, did it change anything else now - like waiting for certain buffs to line up?
    (0)

  7. #307
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Every positional you miss is around 2.4 PPS loss, or 10DPS approximately, for that rotation cycle (which is every 2 BotDs). It's harsh. You just need to suck it up sadly.
    (0)

  8. #308
    Player
    ghgh4545's Avatar
    Join Date
    Aug 2013
    Location
    Gridana
    Posts
    38
    Character
    Carmen Lucina
    World
    Moogle
    Main Class
    Lancer Lv 50
    Dervy, why did you have to change server? D:

    I no longer have anyone to discuss with.
    (0)

  9. #309
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dervy View Post
    Yah, it agree with you. It's just a safety measure - GK below 21s is risky. Don't you have problems with the 3rd GK however? Your BotD should run out around when you should be using your 3rd GK if I'm not mistaken, or am I wrong in assuming this?
    Not entirely. If you use the GK on the first 4th, you can't use it on the second, as has been said here. The 3rd one is fine. After doing Fractal and the other 60 dungeon though... I'm getting less comfortable using GK at all, and just keeping up BoTD. Just like someone else said- in end-game content GK is probably going to be saved more than it's used, unless your BoTD timer is maxed out and it's cooldown is close to coming off. 12 seconds is good enough on bosses that are stationary, but lawd is it awful with these high-movement bosses.
    (0)

  10. #310
    Player

    Join Date
    Nov 2014
    Posts
    389
    yeah, using GK at a low BoTD (11-13s) duration is like playing with fire. very exciting and satisfying if you don't get burnt doing it
    (0)

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