This also has me concerned. The requirement to double-weave is a big pet-peeve of mine. Since the release of the expansion I've seen a noticeable lag with oGCD abilities to the point where I'm struggling to get a single ability to go off sometimes. I don't like having to rely on a VPN just to connect to these Canadian servers that are forced to route using an outdated infrastructure. Using WTFast I skip 8(!!!) hops connecting from the UK, but I'm only using the free version and it has its own problems sometimes. I know Battleping and Pingzapper are cheaper services, but they're also just renting their servers from a third-party rather than owning outright which doesn't offer the same performance. EU Data centre can't come soon enough for me, but even then it'll take months to settle down.
I haven't reached 60 yet but in my time with both FnC and WT I've spent a lot of it with myself glued to a dummy just so I can retrain my muscle memory. What is the current experience with landing positionals from those with more experience? Bosses turning to cast an ability has always been a hatred for me in this game, and I've noticed that it tends to line up more now with trying to land our 4th, or at least it does in dungeons. Spastic mechanics does not a happy dragoon make.
When it comes to not being able to land the positionals at all (T11-like comes to mind for an example) hasn't SE just exacerbated the issues that the most recent Dragoon "fix" was implemented to alleviate? Especially with the 4th being a random proc, you can't even preempt. If a fight forces you in a certain position and RNG screws you over, that much potency loss is a big deal. It'll have the potency equivalency of chasing the boss around trying to land Heavy Thrust/Impulse Drive several times all over again. Along with the odd timings of LS now, it makes me wonder how much thought went into this change at all.