Results 1 to 10 of 1658

Hybrid View

  1. #1
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by Dervy View Post
    My Opener is now:

    HT - [BFB + BL] - ID - [POT] - DIS - [BOTD+IR] - CT - [PS] - 4TH - [GK] - TT - [JUMP] - VP - [LS] - FT -> Blow jumps


    As for Life Surge, I haven't a clue how to use it efficiently yet.... I just use it off-cooldown.


    that's really solid compared to mine, nice. i think low ping heroes can tweak it to get more jumps off while fully buffed though (and it looks like you missed PH)

    HT (BFB+BL) > ID (xpot) > Dis (IR+BoTD) > CT (PS+LSW) > 4th (Jump) > PH (SSD/DFD) > TT (SSD/DFD) > VT (LS+GK) > FT > 4th

    i dont think casting the first GK early will do much for the rotation, so i think pairing it with LS works out well
    (1)
    Last edited by Aiurily; 06-23-2015 at 10:42 PM.

  2. #2
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Aiurily View Post
    that's really solid compared to mine, nice. i think you can tweak it to get more jumps off while fully buffed though (and it looks like you missed PH)

    HT (BFB+BL) > ID (xpot) > Dis (IR+BoTD) > CT (PS+LSW) > 4th (Jump) > PH (SSD/DFD) > TT (SSD/DFD) > VT (LS) > FT > 4th
    I actually really like the idea having the Leg Sweep right before the 4th because anything you CAN stun will be held still while moving to your 4th positional, which means I can still do (at least some of) the "proper" rotation (minus potions in my case) while soloing to build muscle memory.
    (0)

  3. #3
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by spelley View Post
    I actually really like the idea having the Leg Sweep right before the 4th because anything you CAN stun will be held still while moving to your 4th positional, which means I can still do (at least some of) the "proper" rotation (minus potions in my case) while soloing to build muscle memory.
    this brings up something interesting i found out of habit

    you can actually DFD/SSD on FT/CT and be fine usually; the root and animation lock is shorter than jump, so before your GCD is up you can readjust your positioning to hit that positional

    so if you want to like absolutely solo destroy an open world mob by making sure your 4th hit positionals land, you can do something like

    HT (BFB+BL) > ID (xpot) > Dis (IR+BoTD) > CT (SSD stun) > 4th (PS+GK) > PH (Jump) > TT (DFD) > VT (LS+LSW stun) > FT > 4th
    (0)
    Last edited by Aiurily; 06-23-2015 at 10:59 PM.

  4. #4
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Aiurily View Post
    this brings up something interesting i found out of habit

    you can actually DFD/SSD on FT/CT and be fine usually; the root and animation lock is shorter than jump, so before your GCD is up you can readjust your positioning to hit that positional

    so if you want to like absolutely solo destroy an open world mob by making sure your 4th hit positionals land, you can do something like

    HT (BFB+BL) > ID (xpot) > Dis (IR+BoTD) > CT (SSD stun) > 4th (PS+GK) > PH (Jump) > TT (DFD) > VT (LS+LSW stun) > FT > 4th
    Combine that with moving through the enemy during their own attack animations and you can maintain Blood of the Dragon pretty easily without DPS loss even soloing. I know I've killed 4-5 packs of mobs just walking through. Obviously not "this matters" content but the extra damage can really matter while you are leveling up I'm finding if you manage to get 3 mobs on you and need to kill them ASAP XD
    (0)

  5. #5
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aiurily View Post
    HT (BFB+BL) > ID (xpot) > Dis (IR+BoTD) > CT (PS+LSW) > 4th (Jump) > PH (SSD/DFD) > TT (SSD/DFD) > VT (LS+GK) > FT > 4th

    i dont think casting the first GK early will do much for the rotation, so i think pairing it with LS works out well

    I'm starting to think that this is pretty much the perfect opener, Aiuri. It gives us maximum buff overlap by loading longer cooldowns earlier and shorter cooldowns later. It doesn't accomplish everything (for example, Life Surge + Full Thrust isn't buffed by your potion with this set-up)--but the more I play around with different possibilities, the more impossible it seems for us to "have it all."

    The only real problem I have is the placement of Leg Sweep and Geirskogul. I'd rather have GK buffed by a potion than LegS, I think. Also--not an objection so much as a question--I'm wondering if it might be better to swap the order of BFB and BL right after HT, since that can potentially give us 9 BFB hits, reaching all the way to Wheeling Thrust/Fang & Claw. Is the animation speed really so superior when we go with BFB-BL rather than BL-BFB? Anyway, I'm thinking:

    HT -> (BL+(BFB -> ID -> (Pot -> Dis -> (IR+BotD -> CT -> PS+GK -> 4th -> Jump -> Phleb -> DFD/SSD -> TT -> DFD/SSD -> VT) -> LegS+LS -> FT)) -> 4th)

    Any thoughts/criticisms? I'd like to make a new video illustrating a flawless opener, as opposed to the crappy one I threw together for my original one.
    (0)
    Last edited by Thendiel; 06-24-2015 at 07:32 AM.