Maybe that's what SE wants and they designed it so we can worry more about positionals than clipping dots? Or i wonder if they actually base durations of new abilities and HT/PH buffs on a "model rotation" that the developers use. They seem to have some knowledge of popular rotations, and like fighting game developers construct frame data based on potential combos/links, I wonder what SE expects us to play like. Or, maybe they don't use "rotations" and they base content off of willy-nilly leniant derp drg crap.