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  1. #201
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Video if anyone's interested:

    https://www.youtube.com/watch?v=K29QGQ0_bEQ
    (3)

  2. #202
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Thendiel, at the 60s mark, you go PH -> TT -> VP -> BOTD -> FT right, keeping BotD up 100%?

    Try this. Instead of popping it straight away, keep going and do PH -> TT -> VP -> FT -> 4TH -> GK -> HT -> ID - > DIS, then pop BotD. You have 2 GCDs of BotD downtime, but you get to fit in another Geirskogul.
    (0)

  3. #203
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dervy View Post
    I doubt it's bugged. ...
    for a non drg who's best buddy mains it though: to understand this correctly, chaos or full thrust either triggers one of the two effects and you would have to use the according skill from the correct positional to actually get the boost over a weak 100p attack? you could be lucky and CT would combo into wheeling when you are already behind or it could combo into fang and claw and would let you adjust your pos for max dmg?
    and with the delay a buff appears you'd have to wait first and adjust (which takes probably a second altogether) or you'd spam right away not getting the boost every time?
    (0)

  4. #204
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Starkbeaumont View Post
    and with the delay a buff appears you'd have to wait first and adjust (which takes probably a second altogether) or you'd spam right away not getting the boost every time?
    There's little to no delay on the buff. Not sure what wizardry SE used, but they actually thought out and implemented this properly.
    (0)

  5. #205
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    I have not unlocked wt yet, but from playing yesterday it seemed that the sharper fang and claw buff text appears just as you use ft or ct, doesn't this allow you to preempt it, like bards and straighter shot?
    (0)

  6. #206
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dervy View Post
    The potency hit is harsh and I can see why we have Sonic-Tier Skillspeed on our gear. We need it.
    Dragoon got quiet then dropped ilevel and said I have to kill fast, and crit TOO SLOW.
    (1)

  7. #207
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dervy View Post
    Thendiel, at the 60s mark, you go PH -> TT -> VP -> BOTD -> FT right, keeping BotD up 100%?

    Try this. Instead of popping it straight away, keep going and do PH -> TT -> VP -> FT -> 4TH -> GK -> HT -> ID - > DIS, then pop BotD. You have 2 GCDs of BotD downtime, but you get to fit in another Geirskogul.
    Could you give me a bigger snapshot of your Geirskogul usage at that point, or shoot me a video? I'm trying to compare the two approaches, but I think that they actually yield the same number of Geirskoguls. It's hard for me to be sure because my brain is seriously exhausted from all of the grinding.
    (0)

  8. #208
    Player Faltrask's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Faltrask Kvelertakk
    World
    Ragnarok
    Main Class
    Alchemist Lv 60
    I've been trying some rotation with the new dragoon features. There are few things you have to keep in mind:

    The rotation is very tight, and you probably will found it difficult even just to judge when it's time to use Geirskogul because you think you have enough time, calculating that you'll probably have to deal with mechanics too (and new dungeon mechanics are pretty rough to melee).

    Considering on a mannequin you can use Geirskogul right after first "Fang and Claw" / "Wheeling Thrust", then you probably will be using it after 3 "15s charges", and then again while BotD CD come back to use it again.

    Basicly you can use Geirskogul everytime you finish a combo and you have more than 19-21s, and trust me, it won't happen very often in a minute xD. The skill is cool looking and feels good to have such an high potency aoe attack (which probably will cause problems on fight which you DON'T have to touch mobs xD), but honestly I thought I would have used that slightly more often xD.
    (0)
    Last edited by Faltrask; 06-22-2015 at 06:39 PM.

  9. #209
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The junp animation change is so slight. It's like they took out no more than 2 frames of animation. Can't they remove the back-flip portion of the animatiok and change it to the FFXI version where we just Jump on the target, then jump back to our location without the little flip?
    (0)

  10. #210
    Player Faltrask's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Faltrask Kvelertakk
    World
    Ragnarok
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Jonnycbad View Post
    The junp animation change is so slight. It's like they took out no more than 2 frames of animation. Can't they remove the back-flip portion of the animatiok and change it to the FFXI version where we just Jump on the target, then jump back to our location without the little flip?
    Did they change the jump animation at all? xDD I didn't notice, anyway they should just make so Jump is the same as Dives. Jump "flipback" is nonsense anyway.
    (0)

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