Video if anyone's interested:
https://www.youtube.com/watch?v=K29QGQ0_bEQ
Video if anyone's interested:
https://www.youtube.com/watch?v=K29QGQ0_bEQ
Thendiel, at the 60s mark, you go PH -> TT -> VP -> BOTD -> FT right, keeping BotD up 100%?
Try this. Instead of popping it straight away, keep going and do PH -> TT -> VP -> FT -> 4TH -> GK -> HT -> ID - > DIS, then pop BotD. You have 2 GCDs of BotD downtime, but you get to fit in another Geirskogul.
for a non drg who's best buddy mains it though: to understand this correctly, chaos or full thrust either triggers one of the two effects and you would have to use the according skill from the correct positional to actually get the boost over a weak 100p attack? you could be lucky and CT would combo into wheeling when you are already behind or it could combo into fang and claw and would let you adjust your pos for max dmg?
and with the delay a buff appears you'd have to wait first and adjust (which takes probably a second altogether) or you'd spam right away not getting the boost every time?
There's little to no delay on the buff. Not sure what wizardry SE used, but they actually thought out and implemented this properly.
I have not unlocked wt yet, but from playing yesterday it seemed that the sharper fang and claw buff text appears just as you use ft or ct, doesn't this allow you to preempt it, like bards and straighter shot?
Could you give me a bigger snapshot of your Geirskogul usage at that point, or shoot me a video? I'm trying to compare the two approaches, but I think that they actually yield the same number of Geirskoguls. It's hard for me to be sure because my brain is seriously exhausted from all of the grinding.Thendiel, at the 60s mark, you go PH -> TT -> VP -> BOTD -> FT right, keeping BotD up 100%?
Try this. Instead of popping it straight away, keep going and do PH -> TT -> VP -> FT -> 4TH -> GK -> HT -> ID - > DIS, then pop BotD. You have 2 GCDs of BotD downtime, but you get to fit in another Geirskogul.
I've been trying some rotation with the new dragoon features. There are few things you have to keep in mind:
The rotation is very tight, and you probably will found it difficult even just to judge when it's time to use Geirskogul because you think you have enough time, calculating that you'll probably have to deal with mechanics too (and new dungeon mechanics are pretty rough to melee).
Considering on a mannequin you can use Geirskogul right after first "Fang and Claw" / "Wheeling Thrust", then you probably will be using it after 3 "15s charges", and then again while BotD CD come back to use it again.
Basicly you can use Geirskogul everytime you finish a combo and you have more than 19-21s, and trust me, it won't happen very often in a minute xD. The skill is cool looking and feels good to have such an high potency aoe attack (which probably will cause problems on fight which you DON'T have to touch mobs xD), but honestly I thought I would have used that slightly more often xD.
Last edited by Faltrask; 06-22-2015 at 06:39 PM.
The junp animation change is so slight. It's like they took out no more than 2 frames of animation. Can't they remove the back-flip portion of the animatiok and change it to the FFXI version where we just Jump on the target, then jump back to our location without the little flip?
Did they change the jump animation at all? xDD I didn't notice, anyway they should just make so Jump is the same as Dives. Jump "flipback" is nonsense anyway.The junp animation change is so slight. It's like they took out no more than 2 frames of animation. Can't they remove the back-flip portion of the animatiok and change it to the FFXI version where we just Jump on the target, then jump back to our location without the little flip?
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