I wonder if SE just makes abilities willy nilly or if they have a rough idea of how rotations should be. Seemed like the current drg rotation is very tight and relatively easy to use, given practice. But now with the new abilities, and probable clipping/LS awkwardness, things seem out of wack, timing wise. I wonder how well thought out durations were and if they may be adjusted when the dust settles in 3.x or something. Here's hoping that similar to the changes we got in 2.x, we should see some adjustments based on feedback moving forward. I guess now that Holy and Flare have been nerfed, our AoE damage is better by comparison I suppose. Also odd that they said "Geirskogul will be quite strong" and called the ability which would deplete BotD would be "a big hit" but its just 200 potency, compared to MNK's 330, or WAR's 500 or whatever n