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  1. #71
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I should be able to fit in the new skills with a few changes, as I too am using G600, with CTRL I can bind 24 buttons for my thumb alone, with Alt, 36, so that shouldn't be too big of a problem...

    But if Dragoons didn't have the longest rotation already, boy, will they now.
    (0)

  2. #72
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I don't think it's long.

    It's literally H - IDCF - P - TTTW over and over again by the looks of things.
    (1)

  3. #73
    Player
    natyusha's Avatar
    Join Date
    Mar 2014
    Posts
    52
    Character
    Natyusha Nynaj
    World
    Exodus
    Main Class
    Monk Lv 70
    Has anyone been working on an opener?

    I'm thinking something along these lines:

    HT (IR) ID (BfB+LIT) DS (BotD) CT (X-Pot) WT (GK) PH (PS) TT (LS+Jump) VP (DFD) FT (SSD) FC

    or (depending on animations)

    HT (IR) ID (BfB+LIT) DS (BotD) CT (X-Pot) WT (GK+PS) PH (Jump) TT (DFD) VP (LS) FT (SSD) FC

    It's really hard to tell when things can be pushed back. This is mainly due to not knowing how good some of the new animations are for pairing off gcd skills together. I don't like not having the pot up for CT but putting earlier seems kinda bad.

    Also, isn't wheeling thrust the finisher for the chaos thrust combo? (the op says otherwise)
    (0)

  4. #74
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    You'd want the X-Pot before CT as that is still our highest damaging ability. You shouldn't worry too much about X-Pot hitting Wheeling Thrust as it's only a 290 Potency Skill compared to FTs 360 and CTs 600.

    And I've read so many different sources with different combo finishers. Doesn't matter what their names are anyway, they both give the same effect and deal the same potency.
    (0)
    Last edited by Dervy; 06-18-2015 at 10:35 PM.

  5. #75
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I'm struggling to see the point of Geirskogul for AoE. Doom Spike is 170 potency, can use every 2.5 seconds, vs Geirskogul which is 200 potency but use every 10 seconds. You could use Geirskogul continuously during adds or trash but it will require cycling your combos. But i wonder if the 200 potency is even worth while when you can just do back to back doom spikes. You can get in 4 doom spikes in the time it takes to do 2 geirskoguls...and 200 potency on drg isn't much to write home about, it's slightly stronger than Doom spike and doom spikes now, do about 500 on average, which is like 1/15th of a trash mob's HP in an expert dungeon.
    (0)

  6. #76
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    One thing Geirskogul has over Doomspike it's TP consumption. Doomspike pretty much nails our TP bar during speedruns, whereas Geirskogul would give us a little respite. I guess.
    (0)

  7. #77
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by ChaozK View Post
    Guys, why are you all still mere lancers? Time to become a Dragoon

    On topic, we still have to see how much off a boost other jobs get. The casters look to get a significant dps increase with all their new stuff, Bard (and MCH) will dps harder too with its caster stance.
    Now when it comes to MNK and NIN its hard to tell. MNK doesnt seem to get its ceiling raised much outside of a 220 pot 30s off GCD but then again he seems to benefit a lot from the system changes. NIN doesnt seem to get too much of an increase either but then again NIN is pretty badass right now, so that might be some sort of re-balancing.
    Isn't mnk getting a hadouken that consumes their chakras and is 400 potency or something? Also isn't one of NIN's new abilities an oGCD that doubles the potency of their next weapon skill?
    (0)

  8. #78
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by ColdestHeaven View Post
    One thing Geirskogul has over Doomspike it's TP consumption. Doomspike pretty much nails our TP bar during speedruns, whereas Geirskogul would give us a little respite. I guess.
    Unless you consider the 70-60-60 TP you need to spend between geirskogul to keep blood of the dragon up...

    What is neat about GK though is it has a wider radius and longer range 15x15 compared to DS, so it's a fatter and longer rectangle, which should make it easier to hit things.
    (0)
    Last edited by Jonnycbad; 06-18-2015 at 10:52 PM.

  9. #79
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jonnycbad View Post
    I'm struggling to see the point of Geirskogul for AoE. Doom Spike is 170 potency, can use every 2.5 seconds, vs Geirskogul which is 200 potency but use every 10 seconds. You could use Geirskogul continuously during adds or trash but it will require cycling your combos. But i wonder if the 200 potency is even worth while when you can just do back to back doom spikes. You can get in 4 doom spikes in the time it takes to do 2 geirskoguls...and 200 potency on drg isn't much to write home about, it's slightly stronger than Doom spike and doom spikes now, do about 500 on average, which is like 1/15th of a trash mob's HP in an expert dungeon.

    The point of GK is not for AoE damage, but it is an oGCD that we will use to increase our single target DPS. It just happens to do damage in an AoE, like the Monk's Howling Fist. It's not a move our kit is based around, but a move that supplements our existing kit. You'll still Doomspike adds like normal, but if GK is off cooldown and you can use it without a DPS loss (mechanics, BoTD uptimes etc.), then you just use it. It's that simple.
    (0)

  10. #80
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Geirskogul is off-GCD, so I presume we'll just use our existing AoE rotation, plus one or two Geirskoguls. I think it's safe to assume that Blood of the Dragon wouldn't be worth maintaining in an AoE burn. I don't really see how that's an issue at all--it's literally just adding to our existing group damage output.
    (0)

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