Results 1 to 10 of 1658

Hybrid View

  1. #1
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jollyy5 View Post
    One of my biggest questions is: "Where do I stick all those new skills so that I'll have no trouble including them in a rotation fluidly?"

    I'm pretty sure that by now DRGs are at least close to being as difficult to play as Monks, even if just because of the sheer volume of buttons we need to press, while they only get some quality of life improvements while their rotation stays pretty much the same.

    Also: What do you mean by "Too much DPS"? The change doesn't look -that- big, and it was bout time DRGs ascend from being "sorta-okay-melee-DPS"

    I agree on the buttons. My xhotbar is filled already...
    (0)

    Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
    Quote Originally Posted by Fernehalwes View Post
    While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

  2. #2
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Dervy View Post
    Again, this is all just theory and we'll have to see the actual numbers when we get in-game. But if this is all correct... Dragoon is one scary Job.
    Well, that's actually surprisingly comfortable - the way our current rotation works it still takes three full rotations to get DFD back to where it was at the beginning and four rotations to get BFB back to being available after the second GCD where it is the first time around. This will be similar and looks quite fun to do.

    Quote Originally Posted by Jollyy5 View Post
    Also: What do you mean by "Too much DPS"? The change doesn't look -that- big, and it was bout time DRGs ascend from being "sorta-okay-melee-DPS"
    Increasing PPS by that amount while changing nothing else is quite impressive, really. Scaled with gear, this'll become quite insane. I have to say I think DRGs are much more than "sorta-okay" at the moment either though, if played correctly, but then I am biased.

    As for the crossbar issue, personally I already jump between three different bars to execute everything I have in a rotation, plus potions and Limit Break. That RB + A/B/X/Y motion has become very practiced these past two years. Yoshi did say he's got a plan though.
    (0)
    Last edited by seekified; 06-18-2015 at 09:46 PM.