Yeah. If those buffs are not currently active and you're starting the fight fresh, then no.
Yeah. If those buffs are not currently active and you're starting the fight fresh, then no.

The skill lockout after a Jump is now short enough that I can almost fit one of the faster oGCDs after (but it clips the GCD slightly). It feels as if you can activate another skill before you can move (perhaps this is the change the developers felt was worth mentioning). For now I wouldn't recommend fitting Jump into double oGCDs in most circumstances, but these days I don't feel as pressured to sit on it for a whole GCD if it's going to come up a little late.
Last edited by SunnyHirose; 07-19-2015 at 04:45 AM.

watRotation Of Shame
Of course, no matter how ever hard we try, at some point, we will acid gently let BOTD drop. What now? Should we revert back to our old 2.X rotation, or is there something new we can do?
/10char
I'm trying my hardest to do stuff on my phone ;_; I'll fix it later.


Ugly dragoons! Like the ugly duckling, they were shunned and then got prettier.

Something I do to increase uptime in Ravana Ex is to, when the balls spawn, run in the opposite direction to everyone else - you just have to be careful not to be hit by Ravana's huge cleave thing.
If you don't have a ball, great! If you do, just tank it and gain that stack.
I usually just take the 5s downtime. The balls don't explode/move until the tethers appear. So I stay and keep attacking to max out my GCDs, then run for 4s, tethers disappear, hit my GCD (usually 4th) and quickly run to avoid the explosions. Risky, but hey it works. I get to keep BOTD up that way.
Updated Number Crunching Mess Hall with new Critical Hit Chance and Critical Hit Damage Formulas, with their appropriate scaling mod for level 60.
858 is the modifier used for level 60, 341 for level 50 and jumps up in approximately 50-52 increments per level.
Thanks Sunny. Panda update your sim with these formulas.
EDIT: What's also funny is that the 2.X Crit Chance scaler we were all using for nearly 2 years was wrong, lmao. Bloody Valky and Doctor.Mog.
Last edited by Dervy; 07-19-2015 at 09:59 PM.


You can't tell me what to do. I'm not on the clock until Monday!
I'm -thinking- about a solution that allows the sim to script in the damage/stat formula, but anything that I am thinking will result in very slow calculations.
Though, the sim is optimized to make these calculations as few times as possible, results are stored for higher performance.
Maybe I can think of something, but I really don't want to write in an expression evaluator when there are so many already available. Oh well, I'm sure i'll think of something.



What's the fastest a drg can go on gcd with non crafted gear? I play on 280ms latency and both double weaving and high sks seems to works against me. Like, from what i understand having higher sks would make botd and gk cooldown chasing more lenient...but doesnt having more sks also harm me even more when i have a latency that high and cant double weave without MASSIVE gcd clipping?
I think I wasn't even able to hit 9 hit berserk without having my head lurch forward and focus at the berserk icon (while also praying to the latency god) at 420 sks when the required was 390 something. I don't think I'm 'slow' with my fingers since I seem to be able to 1st hit adds as tank or dps on various fights (latest example is a4 quarantine against fc/df tanks/dps, depending on what I queue as).
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