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  1. #891
    Player
    Snoosky66's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    3
    Character
    Prisoner Malakarth
    World
    Lamia
    Main Class
    Dragoon Lv 50

    Finally have a few days at 60

    I've been following this and the old thread for awhile, and now that I've been 60 for a few days and have had a chance to toy around with all the skills, I want to post a couple thoughts.

    This is a really satisfying gameplay. It feels great to hit those positionals and keep BotD up. Its another incentive to maximize uptime and is helping me get better at the class (i.e. maximize uptime) faster than I did before (on the old rotation).

    When viewed from a leveling/progression perspective, WT and FnC feel like a design flaw (intentional or not). It does not make much sense to level up and get a new ability that doesn't increase your DPS ceiling and only makes things more difficult. An increase in difficulty would make more sense if it was also an increase in DPS potential.

    When viewed from a holistic level 60 class (which is I'm sure how the class was designed/built), it feels not like a flaw, but gimmicky. It basically feels like an unnecessary repackage of the same skill to just give the player one more thing to worry about.

    I actually like the massive potency loss due to missing the positional. It feels more satisfying to hit it. Its much better than the ID "can't continue your combo, oops try again." (Take this with a grain of salt as I haven't done EX primals or Alexander yet, where I hear mechanics force you to miss these positionals).

    All this being said, I don't find either of these positionals actually difficult to execute. They proc basically immediately. It would FEEL more right and make more sense to me if one was directly linked to CT and the other was directly linked to FT. That way, at level 58 you really do get an increase to your DPS and BotD timer!

    And with THAT said, I like the gameplay and I'm not whining to have this changed, as I'm more of a "this is the hand you've been dealt now deal with it" type of person.

    I think I am averaging about one GK per minute right now, so I need to work on that.

    Edit: The only thing I DON'T like about the new DRG, is that it makes me feel reluctant to AOE. On trash pulls, Im more willing to keep BotD up. Outside of "pop BotD and immediately GK" our new abilities do nothing for us on AOE (at least I don't think). Plus, most AOE pulls I've been seeing in Ex Roulette last long enough that TP makes it unrealistic to AOE longer, so I usually just AOE until 500 TP and then switch back to single target. Any AOE help is appreciated.

    Thank you for putting up with my thoughts.
    (0)
    Last edited by Snoosky66; 07-16-2015 at 09:33 PM. Reason: More text

  2. #892
    Player
    argaros4175's Avatar
    Join Date
    Jul 2015
    Posts
    1
    Character
    Argaros Lightsworn
    World
    Tonberry
    Main Class
    Dragoon Lv 60
    OT: What am I suppose to be parsing with this gear? http://imgur.com/4rteFgA
    I'm parsing in the mid-low 10**s with no food no party just me and my trusty dummy, i also have 2.42s rc
    (0)

  3. #893
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Hey Dervy, or any one else. I have a quick question about Internal Release and wondering if you've done any testing with it.

    It says it increase Crit Hit Rate by some %, It doesn't actually raise the stat "Critical Hit Rate" on the character screen, (the same way a skill like Innovation increase the control on the character screen) so I'm wondering if you know if it has any effect on the new Crit Hit Rate's Damage modifier or is it purely effecting our critical chance?

    I know this is more of a Monk question but I figured it would be something Dragoon's might want to know too.
    (0)

  4. #894
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ossom View Post
    It says it increase Crit Hit Rate by some %, It doesn't actually raise the stat "Critical Hit Rate" on the character screen, (the same way a skill like Innovation increase the control on the character screen) so I'm wondering if you know if it has any effect on the new Crit Hit Rate's Damage modifier or is it purely effecting our critical chance?
    IR and Battle Littany do not increase the amount of Crit you have (ie 500 crit x BL 15% = 575), instead they only affect your chance to crit. So if you had a 10% chance to crit with your normal gear on and you pop BL, you now have a 25% chance to crit. Its done this way because of the 3.0 expansion change to actual crit dmg. Crit dmg is no longer just a flat 50% increase to dmg, it scales exponentially the more crit you have. So if you have a ton of crit your crit dmg may be 54% instead of 50%. If BL and IR increased the acutal amount of crit stat you had, it would be waaaaay to broken.
    (0)
    Friends don't let friends Dragoon

  5. #895
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Don't ask me how I know this, but there's two branches under Critical Hit Rating. Critical Power and I think the other is called Critical Strike. That's their official internal Development names.

    Critical Hit Rating is just our flat stat that we see on our Character panel and it's this stat that affects both.

    Critical Power is... Critical Power. Our Crit Damage. Critical Strike then is Critical Hit Chance.

    Now the issue is that the English Localisation Team are scrubs and forgot to change the tooltips for the new Changes, which is what is causing the issue - or it's probably because they don't want players to know what's going on behind the scenes... (bloody Asian MMOs).

    In the JP version however, the tooltip of internal release was changed from Critical Hit Rating to just "Critical", which I assume should of been localised as Critical Strike. Battle Litany is the same.

    So no, those two skills do not affect Critical Hit Damage.
    (0)

  6. #896
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Hi everyone,

    Just an update on the sim - the reason numbers were slightly lower (~973 avg dps) was because I forgot to code in BotD actually affecting jump/ssd damage lol.

    So with my dev build DRG are now simming 993.26 dps average, which seems about right (this was ilvl 180).

    A new version isn't going to be released anytime soon, as I am working on documentation, which prompted a thorough code cleaning. It looks like I'm going to completely revamp the way skills are coded in, so whomp whomp. But in the future changes to skill builds should be much easier to implement, as well as testing theoretical dps as a result of hotfixes, etc.

    PS: new stat weights

    Code:
    WD	1.0000
    STR	0.1328
    SKS	0.0195
    CHR	0.0152
    DET	0.0152
    SKS is out of control! Either the sks formula provided is wrong or something is very different.
    (0)
    Last edited by pandabearcat; 07-17-2015 at 12:47 AM.

  7. #897
    Player
    Ukitsu's Avatar
    Join Date
    Jun 2015
    Posts
    9
    Character
    Miriam Bloodstained
    World
    Behemoth
    Main Class
    Lancer Lv 59
    And where can we find this sim (the outdated one)?
    (0)

  8. #898
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    (0)

  9. #899
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by pandabearcat View Post
    A new version isn't going to be released anytime soon, as I am working on documentation, which prompted a thorough code cleaning. It looks like I'm going to completely revamp the way skills are coded in, so whomp whomp. But in the future changes to skill builds should be much easier to implement, as well as testing theoretical dps as a result of hotfixes, etc.
    Cool. I have a UI coded and almost ready to go. Just need to make the appropriate calls to your DLL when you finish.
    (0)

  10. #900
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    When I have the time I'll check out why there's a massive difference between our skillspeeds. There's got to be a difference in the way our models are calculating Skillspeed or DoTs. It's too much especially as skillspeed will clip DoTs more and more skillspeed we have.

    Could someone try model:

    H IDC4 P TTT4
    H TTT4 P IDC4
    H TTT4 P TTT4

    On SimFF and tell me the DPS it gives?
    (0)

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