I've been following this and the old thread for awhile, and now that I've been 60 for a few days and have had a chance to toy around with all the skills, I want to post a couple thoughts.
This is a really satisfying gameplay. It feels great to hit those positionals and keep BotD up. Its another incentive to maximize uptime and is helping me get better at the class (i.e. maximize uptime) faster than I did before (on the old rotation).
When viewed from a leveling/progression perspective, WT and FnC feel like a design flaw (intentional or not). It does not make much sense to level up and get a new ability that doesn't increase your DPS ceiling and only makes things more difficult. An increase in difficulty would make more sense if it was also an increase in DPS potential.
When viewed from a holistic level 60 class (which is I'm sure how the class was designed/built), it feels not like a flaw, but gimmicky. It basically feels like an unnecessary repackage of the same skill to just give the player one more thing to worry about.
I actually like the massive potency loss due to missing the positional. It feels more satisfying to hit it. Its much better than the ID "can't continue your combo, oops try again." (Take this with a grain of salt as I haven't done EX primals or Alexander yet, where I hear mechanics force you to miss these positionals).
All this being said, I don't find either of these positionals actually difficult to execute. They proc basically immediately. It would FEEL more right and make more sense to me if one was directly linked to CT and the other was directly linked to FT. That way, at level 58 you really do get an increase to your DPS and BotD timer!
And with THAT said, I like the gameplay and I'm not whining to have this changed, as I'm more of a "this is the hand you've been dealt now deal with it" type of person.
I think I am averaging about one GK per minute right now, so I need to work on that.
Edit: The only thing I DON'T like about the new DRG, is that it makes me feel reluctant to AOE. On trash pulls, Im more willing to keep BotD up. Outside of "pop BotD and immediately GK" our new abilities do nothing for us on AOE (at least I don't think). Plus, most AOE pulls I've been seeing in Ex Roulette last long enough that TP makes it unrealistic to AOE longer, so I usually just AOE until 500 TP and then switch back to single target. Any AOE help is appreciated.
Thank you for putting up with my thoughts.