wait is botd 8pps including the + from jump and spineshatter?
whats the +-pps only counting the 4th combos
what if you have no jumps up, would it maybe be more dps to let botd drop instead of skipping phleb?
wait is botd 8pps including the + from jump and spineshatter?
whats the +-pps only counting the 4th combos
what if you have no jumps up, would it maybe be more dps to let botd drop instead of skipping phleb?
That's just the raw PPS from the rotation alone, no oCDs.
Also, getting higher and higher. i173, i180 weapon. Drac-Pot usage this time however, no ninja, unmerged.
I've got a vid on a few sneaky tips/tricks you can do to cheese your DPS up in the works if anyone is interested. I'll also do a write up for those who cba.
Last edited by Dervy; 06-30-2015 at 06:20 AM.
We can make estimates for general cases easily enough (which will be listed below, but verification left as an exercise to the reader). The real devil is in the details, which I realize is what you're probably asking for but meh.
Let's say the SS buff to DoTs isn't in effect since we don't know in detail how that works. Let's say we leave the crit buff to crits at 1.5x for the same reason, and have an arbitrarily chosen 14% crit chance. Let's say you have ~2.4s GCD enabling a full Heavy Thrust uptime.
Then the 24-step GCD rotation is 148.0 pps and a 10-step GCD rotation is 155.3 pps. (with GCD buffs and debuffs factored in, with average crit, without any CD aside from BotD).
What if you can only hit from the front?
Then the 24-step GCD rotation is 140.7 pps and a 10-step GCD rotation is 127.1 pps.
Jump / Power Surge + Jump is 500 potency per minute (note that oGCDs account for less in practice because GCDs outpace them, and latency/lag and other delays in execution creep up on them). 500 * 1.1 * 1.15 * 1.07 / 60 -> 11.28 pps without BotD, 14.66 pps with. A 3.38 pps improvement.
Spineshatter Dive is 170 potency per minute -> 170 * 1.1 * 1.15 * 1.07 / 60 -> 3.84 pps without BotD, 4.99 pps with. A 1.15 pps improvement.
Geirskogul, I am gathering from the previous pages, should be 600 potency per minute under ideal conditions. 600 * 1.1 * 1.15 * 1.07 / 60 -> 13.54 pps.
So, BotD is about 18 pps improvement to other cooldowns when you add up the improvements. 127.1 + X + 18 pps -> 145 + X pps , which beats out 140.7 + X pps. Even with the drastic potency drop from wrong positionals, it's worth it to maintain BotD if the fight will last the whole cycle. In practice, though, I've had trouble simply keeping BotD up between mobs in HW open world stuff since they're spaced out a bit. I just hit 60 last night and haven't picked Geirskogul up yet, but I imagine it's more practical and plenty damaging to just blow your BotD against not-bosses.
whats my dummy parse supposed to be at i171?
Where's that? I feel very confused on Bis Ex in where and when to pop/save CDs. Not only in a matter of Sustained DPS, but in order to pass some phases properly.
What phases in particular do people need help on? I'll try to include it.
I was eager to see what the effect of SS on DoTs was. At 768 STR, 378 DET, 523 SS (displayed recast: 2.43), I used a rotation of HT CT CT for a few minutes. After taking out unbuffed hits and crits...
Chaos Thrust ticked for 117 - 130.
Heavy Thrust hit for 615 - 678.
Impulse Drive hit for 652 - 716.
Disembowel hit for 796 - 878.
Chaos Thrust hit for 909 - 995.
With Disembowel factored out but Heavy Thrust applied to both, that puts physical hits at around 3.45843461 dpp and Chaos Thrust ticks at around 3.52857143. That's about 2.028% buff to DoTs for about 2.88% boost to direct GCD damage. And while that's more than before, uh... it doesn't quite appear to take SS-induced clipping penalties out of the game, now, does it ._.
Last edited by SunnyHirose; 07-01-2015 at 07:26 PM.
Should I save power surge for jump? Or should I use it on SSD if they line up and jump is on Cool down?
Eh, more of a boost than you're accounting for. Recall that there's a subtraction that happens after the potency multiplier (or at least there was in 2.5). This means that your CT ticks should have started out (in a 0 SS build) at less than 35/250 of your CT hits, even after factoring out Disembowel. In 2.5, seeing your Disembowel numbers, I would have pegged CT ticks as being about 113 minimum damage to about 125 maximum. If you manage to get the same STR/DET/WD with 0 SS, those are the numbers I would call even now. So I would say it's more like a 3% or 4% boost.With Disembowel factored out but Heavy Thrust applied to both, that puts physical hits at around 3.45843461 dpp and Chaos Thrust ticks at around 3.52857143. That's about 2.028% buff to DoTs for about 2.88% boost to direct GCD damage. And while that's more than before, uh... it doesn't quite appear to take SS-induced clipping penalties out of the game, now, does it ._.
Full Thrust IMHO. You do not want to double up on OGCD as that will cut into your weapon skill time. Especially with the animation lock of the jumps. IF you really want to double up, use it on Jump as Jump has a higher potency than SSD. Either way save Power Surge for a weapon skill, as you have plenty of weapon skills with a higher potency than Jump
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