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  1. #1
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by jehuty08 View Post
    Getting the hang of the new rotation, but every so often my old muscle memory creeps up and says "hey, hey guy, you know that old rotation you spent so much time practicing and fine tuning? Yeah, just do that" I end up skiping the 4 hit and losing my BotD :\

    Just wondering, since the introduction of BotD, has the priority changed for limit break duty? I would imagine monks are still the last ones you want to LB, but dont know for sure
    This. I find myself going straight to Phlebotomize by reflex after I finish IDC instead of doing a 4th. :P 'Tis annoying, but when you've ingrained something in muscle memory for nearly two years...

    That said, I'm loving the new play of DRG. It's exactly what I wanted from the expansion - more stuff to do for more damage. The fact that the rotation itself is less than half as long as it used to be is just a bonus.

    @Noxotic - Nice setup! I use the LT+RT bar pretty much exclusively for cooldowns and like you I've got six of them stacked in vertical hotbars next to the crossbar to track them more easily. I found that I'm making much fewer mistakes since I did that.
    (1)

  2. #2
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    finally 60 boys

    the i145 weapon ravana struggles, did like 600 ROFL
    (1)

  3. #3
    Player
    Noxotic's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    73
    Character
    Sir Noxotic
    World
    Gilgamesh
    Main Class
    Lancer Lv 60

    Controller

    How I have my PS4 controller setup in case anyone wanted ideas. Took the big row idea from Dervy.

    (0)

  4. #4
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by rickyguo View Post
    finally 60 boys

    the i145 weapon ravana struggles, did like 600 ROFL
    This topic wouldn't be right, without a Yan weapon struggle.
    (3)

  5. #5
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    I couldn't have either combo on the d pad, just limits movement for me
    (0)

  6. #6
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I hate trying to land 4th on small, player sized mobs like in Vault because their positional circle is so small, and with effects flying everywhere I often miss, resulting in a sad 200-230 damage Wheeling Thrust/F&C. Couldn't they have at least gave it like 180 potency from any direction, but 290 from the positional or something?
    (1)

  7. #7
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Jonnycbad View Post
    I hate trying to land 4th on small, player sized mobs like in Vault because their positional circle is so small, and with effects flying everywhere I often miss, resulting in a sad 200-230 damage Wheeling Thrust/F&C. Couldn't they have at least gave it like 180 potency from any direction, but 290 from the positional or something?
    I've noticed that too. I've had all party and mob effects disabled ever since I did T6 the first time, which helps, but it's still hard if the tank likes moving around. The 4ths are bloody useless if you don't get the positional, but considering our raw output I think that's fair enough at this point.

    EDIT: I'd like to talk about helmets. Using our old statweights, the Valerian helmet is better by about 7-ish relative STR when compared to the unupgraded Law helmet. The Law helmet does have lots of crit though, and considering the changes to crit perhaps it is better anyway?
    (0)
    Last edited by seekified; 06-29-2015 at 04:47 PM.

  8. #8
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by seekified View Post
    I've noticed that too. I've had all party and mob effects disabled ever since I did T6 the first time, which helps, but it's still hard if the tank likes moving around. The 4ths are bloody useless if you don't get the positional, but considering our raw output I think that's fair enough at this point.

    EDIT: I'd like to talk about helmets. Using our old statweights, the Valerian helmet is better by about 7-ish relative STR when compared to the unupgraded Law helmet. The Law helmet does have lots of crit though, and considering the changes to crit perhaps it is better anyway?

    #whenyoupresswheelingthrustandyoujustgotaggro
    (0)

  9. #9
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by ColdestHeaven View Post
    #whenyoupresswheelingthrustandyoujustgotaggro
    Still smile every time I rip my main target off the tank.
    (1)

  10. #10
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by seekified View Post
    Still smile every time I rip my main target off the tank.
    that feel when even undergeared DRKs are hard to rip off of because of extra enmity
    (0)

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