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  1. #461
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by jehuty08 View Post
    Getting the hang of the new rotation, but every so often my old muscle memory creeps up and says "hey, hey guy, you know that old rotation you spent so much time practicing and fine tuning? Yeah, just do that" I end up skiping the 4 hit and losing my BotD :\

    Just wondering, since the introduction of BotD, has the priority changed for limit break duty? I would imagine monks are still the last ones you want to LB, but dont know for sure
    This. I find myself going straight to Phlebotomize by reflex after I finish IDC instead of doing a 4th. :P 'Tis annoying, but when you've ingrained something in muscle memory for nearly two years...

    That said, I'm loving the new play of DRG. It's exactly what I wanted from the expansion - more stuff to do for more damage. The fact that the rotation itself is less than half as long as it used to be is just a bonus.

    @Noxotic - Nice setup! I use the LT+RT bar pretty much exclusively for cooldowns and like you I've got six of them stacked in vertical hotbars next to the crossbar to track them more easily. I found that I'm making much fewer mistakes since I did that.
    (1)

  2. #462
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    I couldn't have either combo on the d pad, just limits movement for me
    (0)

  3. #463
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I hate trying to land 4th on small, player sized mobs like in Vault because their positional circle is so small, and with effects flying everywhere I often miss, resulting in a sad 200-230 damage Wheeling Thrust/F&C. Couldn't they have at least gave it like 180 potency from any direction, but 290 from the positional or something?
    (1)

  4. #464
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Jonnycbad View Post
    I hate trying to land 4th on small, player sized mobs like in Vault because their positional circle is so small, and with effects flying everywhere I often miss, resulting in a sad 200-230 damage Wheeling Thrust/F&C. Couldn't they have at least gave it like 180 potency from any direction, but 290 from the positional or something?
    I've noticed that too. I've had all party and mob effects disabled ever since I did T6 the first time, which helps, but it's still hard if the tank likes moving around. The 4ths are bloody useless if you don't get the positional, but considering our raw output I think that's fair enough at this point.

    EDIT: I'd like to talk about helmets. Using our old statweights, the Valerian helmet is better by about 7-ish relative STR when compared to the unupgraded Law helmet. The Law helmet does have lots of crit though, and considering the changes to crit perhaps it is better anyway?
    (0)
    Last edited by seekified; 06-29-2015 at 04:47 PM.

  5. #465
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by rickyguo View Post
    finally 60 boys

    the i145 weapon ravana struggles, did like 600 ROFL
    This topic wouldn't be right, without a Yan weapon struggle.
    (3)

  6. #466
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by seekified View Post
    I've noticed that too. I've had all party and mob effects disabled ever since I did T6 the first time, which helps, but it's still hard if the tank likes moving around. The 4ths are bloody useless if you don't get the positional, but considering our raw output I think that's fair enough at this point.

    EDIT: I'd like to talk about helmets. Using our old statweights, the Valerian helmet is better by about 7-ish relative STR when compared to the unupgraded Law helmet. The Law helmet does have lots of crit though, and considering the changes to crit perhaps it is better anyway?

    #whenyoupresswheelingthrustandyoujustgotaggro
    (0)

  7. #467
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by ColdestHeaven View Post
    #whenyoupresswheelingthrustandyoujustgotaggro
    Still smile every time I rip my main target off the tank.
    (1)

  8. #468
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by seekified View Post
    EDIT: I'd like to talk about helmets. Using our old statweights, the Valerian helmet is better by about 7-ish relative STR when compared to the unupgraded Law helmet. The Law helmet does have lots of crit though, and considering the changes to crit perhaps it is better anyway?
    If I can't get updated weights before the 8th July, next time you'll get them is the 1st, unless people do a massive data-collection survey for me, then I might be able to sort something out whilst I'm away. I'll need A LOT of Data Points to recalculate the damage formula as I don't believe DET is the only thing that's changed.
    (0)

  9. #469
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Dervy View Post
    If I can't get updated weights before the 8th July, next time you'll get them is the 1st, unless people do a massive data-collection survey for me, then I might be able to sort something out whilst I'm away. I'll need A LOT of Data Points to recalculate the damage formula as I don't believe DET is the only thing that's changed.
    Prolly easier if you hit me up ingame now that we're on the same server if there's something I can help you test - my monitoring of these forum threads come and go in waves so I tend to miss stuff.
    (0)

  10. #470
    Player
    FreyrPrime's Avatar
    Join Date
    Jul 2014
    Posts
    41
    Character
    Freyr Vanir
    World
    Malboro
    Main Class
    Dragoon Lv 60
    So, I was getting extremely frustrated with DRG. To the point that I had begun leveling MNK. This mainly stemmed from the fact that as I got closer and closer to 179, my DPS seemed to lag considerably behind what I knew it should be based on various parses I'd seen from people at a similar gear level.

    I spent hours last week trying to perfect my rotation. Yet I couldn't seen to break 750-800 dps sustained no matter how hard I tried. I'd begun to despair that maybe I just sucked at DRG.

    That was until Saturday night. My static was putting together our first BIS EX run and decided to test all the DPS going since some of us were on new classes. Our NIN had been bragging all night about sustaining 1k DPS, so I wasn't particularly hopeful. We had a BRD, NIN, SMN, and myself DRG ready to go then we started the contest. We parsed for about 3 1/2 minutes and when the dust settled they read off the rankings.

    1100 DPS sustained. Guess my parser is broken >.<
    (0)

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