Like.. you're expecting to be using this shitty SS gear for long? Beside, the rotation i posted has only 1 GC every GCD.Is there an alternative opening that doesn't involve too many oGCD compressed into one GCD? The insane skillspeed cap pulverized the already small window I had to blow two CD together and it's literally impossible for me to try and use it without the game rewinding one of the actions. Maybe it's because of server congestion, maybe it's just the same stupid old latency that held me back till now, I don't know. Am I the only one experiencing this?
Yes, we will be using this "Crappy" skillspeed for long, as the basic rotation has a requirement of approximately 2.4GCD to use properly. We'll be running with a minimum of 590 Skillspeed, or approximately 560 with 30+ Skillspeed food, until they make critical changes to the job.
Once we've reached that threshold of 590 Skillspeed minimum, we can then invest the remaining stat-slots into Determination and Critical Hit Rating. Currently, we don't have that luxury as we only have one set of i180 gear.
Anyway, the basic rotation Opener and Geirskogul placement has been added into the OP. The rotation was created in mind for easier play and for you to learn how to manage Geirskogul.
Last edited by Dervy; 06-26-2015 at 10:58 PM.
... Alexander coming next week........ you know gear stats?.........no you don't.Yes, we will be using this "Crappy" skillspeed for long, as the basic rotation has a requirement of approximately 2.4GCD to use properly. We'll be running with a minimum of 590 Skillspeed, or approximately 560 with 30+ Skillspeed food, until they make critical changes to the job.
Once we've reached that threshold of 590 Skillspeed minimum, we can then invest the remaining stat-slots into Determination and Critical Hit Rating. Currently, we don't have that luxury as we only have one set of i180 gear.
Okay and what is the point you're trying to make? You still need a minimum of 590 skillspeed, or a GCD of 2.40 for the rotation to work. 2.42 is the bare minimum given absolutely no downtime or micro-second GCD clipping.
EDIT: Gear doesn't dictate how the fundamental rotation is played. It's the rotation that makes the rotation.
(With the exception of niche rotations)
Last edited by Dervy; 06-26-2015 at 11:03 PM.


Anyone do any math on how much SS affects dot?
If you consider that every FT/CT rotation you have to refresh either Phleblotomize or Heavy Thrust that takes more seconds of course. You can risk it you can do 19-20s, but I wouldn't, even because with next gear level increase you won't have 590 of SS like you have now probably.
What I mean is that There might NOT be enough gear to get to 590 SS.<-
So, you're basically saying gear is not important, the rotation is important.. but then you say that you must have 590, even when you don't know which gear they tought for drg on next updates?
To reach 590, you have SS in 8/12 (SS+273) piece of equip 170/180, you "hope" that'll be the same with new gear 190+?
Maybe you might need to adapt to the gear they give you.
Last edited by Faltrask; 06-26-2015 at 11:24 PM.
If Alexander Hard Mode Gear is i190, that doesn't devalue i180 gear entirely. It was also the same with i110 crafted and i130 gear where some crafted pieces (Helm, Belt and Earrings) where far superior than their i130 counterparts in raiding scenarios. It it turns out that the Alexander Gear lacks any Skillspeed gear, then we'll be using our Law gear in certain slots. Example, the Legs.
But, if Alexander hardmode gear is absolutely loaded in Determination, to the point where it can outweigh a 14PPS deficit of not using a Geirskogul (otherwise your BotD will fall off), then the rotation will change and we'll just be absolutely stacked in Determination until we can outweigh that 14PPS deficit.
And that's a lot of Determination and Critical Hit Rating to make up a nearly 60DPS loss, so I really doubt Square Enix will make such a decision.
Thing is we made a rotation based on 590 SS. but what is the gear is 200.. or 210 instead?
I repeat. You need EIGHT pieces of gear (2/3 of total gear set (including body and weapon being by far the most important together with legs)) to get that much SS on a gear level 180.
Well as I said, we'll have to wait and see what will happen. I sincerely doubt they will completely lower the Skillspeed thresholds, as it appears they've done it on purpose. And who knows? Skillspeed might actually scale DoT damage very well, making that 2.4 threshold very favourable.
It is actually possible to get 3 GKs in and not miss any BotD application and to sustain HT + PH uptime 100% with 2.5GCD, if my model is correct... but it's A LOT harder to play as you get 0.1s leeway not to be hit by latency, mechanics, or GCD clipping, compared to 1.1s, plus GK management is A LOT more complicated and harsher than necessary.
Having said that, the rotation seems to be a lot more smoother with a GCD of 2.4 and it's very likely the development team have created the rotation with this number in mind, that's what I'm trying to say.
Last edited by Dervy; 06-27-2015 at 12:19 AM.
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