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  1. #1
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    Yeah. I think the penalty for missing it is waay to big. HT gives 70 penality and CT gives 50. this one gives 190.... which imo is ridiculous and that is added to random positioning. Cuz now when you have a positional movement coming you have time to prepare and go where you need without it impacting the fight. now you actually need to add the time for your brain to process what pops and where you need to go and go to the place. in addition to that it seems that they want to make SS relevant. I just have a bad feeling about this in raid situations where one needs to act as fluent and fast as possible. but will see.
    (0)

  2. #2
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Just hit 60 DRG and played around with it for about an hour. Here are a my initial thoughts/observations.

    First, they must've really toned down the GCD reductions granted by Skill Speed per point. I'm at 592 SS and my GCD is still a whopping 2.41. That 2.30 second threshold I was theorizing about for Geirskogul use? Not gonna happen. I would guess that that change was intended to lighten the TP decimation that used to come with high Skill Speed. One assumes that it's offset by the SS benefits to DoT damage.

    Second, the threshold of BotD duration for popping Geirskogul when BotD is recovering from cooldown is about 22 seconds for me--close to my prediction.

    Third, I'm finding that Geirskogul use is pretty consistent for single-target Striking Dummy conditions. Basically, you want to go HT - combo - Geir - Phleb - combo - HT - combo - Geir - Phleb - combo - HT - combo - geir - Phleb - ID - Dis [BotD falls off and needs to be immediately refreshed] - CT - 4 - Geir - HT

    ...and then something very similar repeats.

    If all that sounds confusing, I promise it has a relatively intuitive feel to it with some practice. Basically, every oddly-numbered combo should be followed up by Geirskogul, except after BotD comes off cooldown, when it switches to evens. Combos number 1, 3, and 5; 6, 8, and 10; 11, 13, and 15; 16... are all followed up with a Geirskogul. Also, the timing feels really tight here at my current Skill Speed, so there's probably a nearby GCD length above which this approach won't work. 2.43ish maybe?

    Fourthly, based on the short cooldown of BotD and the bosses I've fought in dungeons so far, my gut tells me that we're going to have a ton of downtime in endgame fights, forcing us to think more creatively and responsively about how we play. In other words, this optimum Geirskogul stuff will probably only apply to one or two fights that matter.

    Finally, I'll just say that despite all the salt concerning the 4th combo procs, I am really, really, really happy with and excited about DRG at level 60. They've managed to inject several new mechanics into the job that require care and attention to master, and it all feels very fresh and interesting. I can just... feel the potential for insane damage in endgame. My take? SE absolutely nailed it.
    (1)
    Last edited by Thendiel; 06-23-2015 at 11:08 AM.

  3. #3
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Thendiel View Post
    snip
    I suppose shooting a giant laser beam every two combo might give some satisfaction for keeping up the buff. Tomorrow I'll unlock Wheeling, so...yeah. We'll see how it goes. Practicing in dungeon is pure hell: Blood is useless in AOE, and giant pulls are too chaotic to try out the positionals. In open world it's not any better because mobs are always facing you. For now the training dummy will do.
    For now, I really don't feel like enjoying it. It might be because I'm used to DoT/buff/debuff lining up perfectly, and there is NOTHING balanced in the current rotation, so I'm always confused half-way through. And since I can barely count on having Blood always up between pulls if the tank is slow...or making right positionals if the boss decides to dash through the damn arena or turn (LOOKING AT YOU POISON DRAGON WHAT'S-YOUR-NAME) every five seconds...I dunno.
    (0)

  4. #4
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ColdestHeaven View Post
    I suppose shooting a giant laser beam every two combo might give some satisfaction for keeping up the buff.
    Yeeeaaah... the giant laser beam is definitely a draw. LOL.

    Quote Originally Posted by ColdestHeaven View Post
    Practicing in dungeon is pure hell: Blood is useless in AOE, and giant pulls are too chaotic to try out the positionals. In open world it's not any better because mobs are always facing you.
    You're right about that. I just think that dungeons are probably a very poor representation of endgame DRG experience, in the same way that running dungeons as a MNK probably won't tell you much about how that job works in endgame. We won't really know what dragooning is like until we start dealing with EX primals and Alexander, IMO.
    (0)
    Last edited by Thendiel; 06-22-2015 at 12:26 PM.

  5. #5
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Apparently Dragoon is bugged?

    https://www.reddit.com/r/ffxiv/comme...n_heavensward/

    Anyone that was at E3 to confirm this? At this point we need a developer to say if this issue is working as intended or not.
    (0)

  6. #6
    Player Faltrask's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Faltrask Kvelertakk
    World
    Ragnarok
    Main Class
    Alchemist Lv 60
    I've been trying some rotation with the new dragoon features. There are few things you have to keep in mind:

    The rotation is very tight, and you probably will found it difficult even just to judge when it's time to use Geirskogul because you think you have enough time, calculating that you'll probably have to deal with mechanics too (and new dungeon mechanics are pretty rough to melee).

    Considering on a mannequin you can use Geirskogul right after first "Fang and Claw" / "Wheeling Thrust", then you probably will be using it after 3 "15s charges", and then again while BotD CD come back to use it again.

    Basicly you can use Geirskogul everytime you finish a combo and you have more than 19-21s, and trust me, it won't happen very often in a minute xD. The skill is cool looking and feels good to have such an high potency aoe attack (which probably will cause problems on fight which you DON'T have to touch mobs xD), but honestly I thought I would have used that slightly more often xD.
    (0)
    Last edited by Faltrask; 06-22-2015 at 06:39 PM.

  7. #7
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I doubt it's bugged. It could of been an older build they were running at E3. Read the tooltip of Blood of the Dragon carefully.

    "Grants Sharper Fang and Claw or Enhanced Wheeling Thrust when completing a combo with Chaos Thrust or Full Thrust.

    Now read Full Thrusts tooltip

    "Grants Sharper Fang and Claw or Enhanced Wheeling Thrust".

    EDIT: And wow, this rotation is really tight... One slight delay, one slight GCD clip, and it's game-over. You can't be recklessly using Geirskogul in raids with mechanics, that is for certain. This is with 2.42 GCD. Need to go lower!

    It's also not that heard to learn. If you have a set-up similar to mine, with two massive icons in the middle of your screen, as long as you know where all of your keybinds are via muscle memory, you'll see which proc is which whilst raiding/looking at mechanics, as it's directly in the middle of your screen. It'll take a bit of getting used to, but it isn't that hard to adjust to the procs. It's actually kinda fun, oddly enough.



    The potency hit is harsh and I can see why we have Sonic-Tier Skillspeed on our gear. We need it.
    (1)
    Last edited by Dervy; 06-22-2015 at 01:25 PM.

  8. #8
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dervy View Post
    I doubt it's bugged. ...
    for a non drg who's best buddy mains it though: to understand this correctly, chaos or full thrust either triggers one of the two effects and you would have to use the according skill from the correct positional to actually get the boost over a weak 100p attack? you could be lucky and CT would combo into wheeling when you are already behind or it could combo into fang and claw and would let you adjust your pos for max dmg?
    and with the delay a buff appears you'd have to wait first and adjust (which takes probably a second altogether) or you'd spam right away not getting the boost every time?
    (0)

  9. #9
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Starkbeaumont View Post
    and with the delay a buff appears you'd have to wait first and adjust (which takes probably a second altogether) or you'd spam right away not getting the boost every time?
    There's little to no delay on the buff. Not sure what wizardry SE used, but they actually thought out and implemented this properly.
    (0)

  10. #10
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by enil View Post
    There's little to no delay on the buff. Not sure what wizardry SE used, but they actually thought out and implemented this properly.
    If I had to field a guess, I think they may be pre-calculating which Skill will proc perhaps at the start of your combo.
    (0)

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