So whereas we used to do two TTT per IDC, now we do one each time? Or did I get that wrong?

So whereas we used to do two TTT per IDC, now we do one each time? Or did I get that wrong?
yes. you end up clipping at 5-6s, but the other option is to drop it for 1-2 gcds. it might actually be better to do two TTT per IDC again if you run double dragoon and he keeps disembowel up during your downtime, but otherwise..

Just a Random thought that I had, I'm trying to figure out the point where it wouldn't be a DPS loss to skip 4th hit if you aren't able, due to mechanics, hit your target from the proper position. Assuming the standard GCD of 2.5, the PPS of proced FC/WT from the proper position is 116, the next hits would be either Heavy Thrust or Phleblotomize, Heavy thrust (from the flank) and phleb's PPS is 68, You would have to hold 4th hit for 6 seconds before it has less PPS. This of course, does not account for the DPS loss from HT/Phleb/Dis/CT falling off, not even sure how I would calculate that, Perhaps someone smarter than I would care to take a stab at this?
Though I suppose in this situation, if your Proced 4th hit is fang and claw and the next step is HT, you might as well just use it while crying about the lost potency


Random positioning for a 290 potency skill feels so flawed.

Clippity Clip Clip.

So, I know how F&C/WT are both random. A friend of mine tried just removing F&C from his hotbar, making WT be the one to proc 100% of the time just for the ease of using it in his rotation. Is that viable? Or do you lose something by not having both on the bar? Only thing I can think of is if there's just fights you can only get the flank with and not the rear.

If it does work, I wouldn't imagine it'd be the 100% best thing to do. I mean, the fact that both of them had different positional requirements was a good thing to hear before knowing it was a 50/50 situation, because no matter what the fight called for, you could 4th combo without potency loss. It's not bad, even now. It's just kind of a weird design choice, when the combos could have just been actual 4th hits of Chaos and Full respectively.
Last edited by Nominous; 06-21-2015 at 11:08 PM.


Removing it from the hotbar does not force it to proc only one. Hotbars are just shortcuts keys lol. The game doesn't care if it's on the hot bar, in a macro, or used directly from the action menu, the mechanics are the same regardless.
I was using fracture with phlebotomize. It seems that my cross bar is going to get cramped. Do you think fracture is something that I can live without? You don't have it listed with your cross class skills. Using the cross bar, this is going to be a mess. I am not good at switching between cross bars in battle. Either I am going to have to get better or squeeze out some skills I am so used to using in my rotation.

Depends on how much Skill Speed actually effects DoT skills now. It wasn't that great before, it was only useful in a handful of situations. Even now, our rotation would be a bit -too- packed with that added in.
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