It's here! GJ Dervy.

It's here! GJ Dervy.
Time for the new Dragoon thread mainstay. Look forward to all that the community has to say come HW; and thanks for all your hard work.
dps? more like deaths per second
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assuming phleb and ht 30s is accurate, we're gonna have awkward gcd rotations
ht at 30s will last 12 gcds after it before wearing off. ht at 20s lasted 8 gcds after it, and the rotation was set up to refresh it on the 8th gcd before it fell off.
so assuming we start with BoTD and 4th hit combo is a must it will be like this
H>(IDCF>P>TTTW)=9 gcds after HT. so either we refresh it on the 10th gcd, or this happens
H>(IDCF>P>TTTW>TTT)>W; you'll likely lose heavy thrust on the 4th hit of the full thrust combo, and then it won't be on for the HT reapplication either, so 2 gcds of HT downtime
assuming that you let HT drop off for wheeling thrust and HT refresh, you also run into another problem in that disembowel and CT will start dropping off for 2 GCDs before being reapplied
H>ID(CF>P>TTTW>TTTW>H)>ICDF>P
but then if you decide to refresh HT early at 9 gcds, you will either be forced to clip dis/ct early, or do TTTW and miss the dis/ct for more gcds.
H>ID(CF>P>TTTW>H>I)DCF>TTTW>P =clip early by about 6-7s
H>ID(CF>P>TTTW>H>TTTW)>IDCF>P =lose for 2 gcds
so, so far with a 30s ht/phleb, things look like they'll be pretty messy
Last edited by Aiurily; 06-18-2015 at 06:37 AM.
Yup. That's the first thing I noticed when I updated my Dragoon Model.
Now, what's interesting is how much influence Skillspeed has over different scenarios. TTTF x2 could be much better at higher Skillspeed as we'll slowly reduce the chance of a DoT tick being missed and shortening the duration between Disembowel buff and our next skill used.
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Any controller users willing to share their configuration? I hit 56 last night and finally got FC. I'm now visualizing how to do my buttons, and ugh...this is a struggle.
So question here. I'm sure many folks are still testing the values of all the changes to Det, SS, and Crit, but from what we have so far:
WD: 8.688
STR: 1
DET: 0.120
CRT: 0.131 (Using fully untested Critical Hit Damage Mod)
SS: 0.098 (The per point affect on Skillspeed scales x2.5 less. On top of this, the Buffs on DoT ticks do not mitigate the DoT clipping on Chaos Thrust)
With this it seems like SS is still garbage even with the change to it affecting the potency of DoTs? so once again we're still hard focusing on Det/Crit builds? The only change it does for me is I'll favor crit food over det (used det food for consistent numbers)
Was a little sad, was hoping SS was going to be a stronger stat to help pump out more Geirskogulls out in some fashion

To this point, are the stat weights we have assuming GCD of 2.4? As in enough SS to reach 2.4 and then 0.098 after?So question here. I'm sure many folks are still testing the values of all the changes to Det, SS, and Crit, but from what we have so far:
WD: 8.688
STR: 1
DET: 0.120
CRT: 0.131 (Using fully untested Critical Hit Damage Mod)
SS: 0.098 (The per point affect on Skillspeed scales x2.5 less. On top of this, the Buffs on DoT ticks do not mitigate the DoT clipping on Chaos Thrust)
With this it seems like SS is still garbage even with the change to it affecting the potency of DoTs? so once again we're still hard focusing on Det/Crit builds? The only change it does for me is I'll favor crit food over det (used det food for consistent numbers)
Was a little sad, was hoping SS was going to be a stronger stat to help pump out more Geirskogulls out in some fashion
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