Page 2 of 163 FirstFirst 1 2 3 4 12 52 102 ... LastLast
Results 11 to 20 of 1658

Hybrid View

  1. #1
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    It's here! GJ Dervy.
    (0)

  2. #2
    Player
    ArtificialxSky's Avatar
    Join Date
    Mar 2015
    Posts
    40
    Character
    Tandry Noble
    World
    Jenova
    Main Class
    Dragoon Lv 70
    Time for the new Dragoon thread mainstay. Look forward to all that the community has to say come HW; and thanks for all your hard work.
    (0)

  3. #3
    Player

    Join Date
    Nov 2014
    Posts
    389
    dps? more like deaths per second

    --

    assuming phleb and ht 30s is accurate, we're gonna have awkward gcd rotations

    ht at 30s will last 12 gcds after it before wearing off. ht at 20s lasted 8 gcds after it, and the rotation was set up to refresh it on the 8th gcd before it fell off.

    so assuming we start with BoTD and 4th hit combo is a must it will be like this

    H>(IDCF>P>TTTW)=9 gcds after HT. so either we refresh it on the 10th gcd, or this happens
    H>(IDCF>P>TTTW>TTT)>W; you'll likely lose heavy thrust on the 4th hit of the full thrust combo, and then it won't be on for the HT reapplication either, so 2 gcds of HT downtime

    assuming that you let HT drop off for wheeling thrust and HT refresh, you also run into another problem in that disembowel and CT will start dropping off for 2 GCDs before being reapplied

    H>ID(CF>P>TTTW>TTTW>H)>ICDF>P

    but then if you decide to refresh HT early at 9 gcds, you will either be forced to clip dis/ct early, or do TTTW and miss the dis/ct for more gcds.

    H>ID(CF>P>TTTW>H>I)DCF>TTTW>P =clip early by about 6-7s
    H>ID(CF>P>TTTW>H>TTTW)>IDCF>P =lose for 2 gcds

    so, so far with a 30s ht/phleb, things look like they'll be pretty messy
    (2)
    Last edited by Aiurily; 06-18-2015 at 06:37 AM.

  4. #4
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Aiurily View Post

    assuming that you let HT drop off for wheeling thrust and HT refresh, you also run into another problem in that disembowel and CT will start dropping off for 2 GCDs before being reapplied
    Yup. That's the first thing I noticed when I updated my Dragoon Model.

    Now, what's interesting is how much influence Skillspeed has over different scenarios. TTTF x2 could be much better at higher Skillspeed as we'll slowly reduce the chance of a DoT tick being missed and shortening the duration between Disembowel buff and our next skill used.

    (1)

  5. #5
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Any controller users willing to share their configuration? I hit 56 last night and finally got FC. I'm now visualizing how to do my buttons, and ugh...this is a struggle.
    (0)

  6. #6
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by SpecialKK View Post
    Any controller users willing to share their configuration? I hit 56 last night and finally got FC. I'm now visualizing how to do my buttons, and ugh...this is a struggle.
    There was a discussion on page 29 you might find useful.
    (0)

  7. #7
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by HeavensSword View Post
    There was a discussion on page 29 you might find useful.
    Yeah I saw that but it sounds....complicated with macro-ing changing hotbars. I'd like to try a normal setup first to see if that would work before I resort to something like that.
    (0)

  8. #8
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by HeavensSword View Post
    There was a discussion on page 29 you might find useful.
    might be worth summerizing some of the better points and techniques on the front page
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  9. #9
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    So question here. I'm sure many folks are still testing the values of all the changes to Det, SS, and Crit, but from what we have so far:

    WD: 8.688
    STR: 1
    DET: 0.120
    CRT: 0.131 (Using fully untested Critical Hit Damage Mod)
    SS: 0.098 (The per point affect on Skillspeed scales x2.5 less. On top of this, the Buffs on DoT ticks do not mitigate the DoT clipping on Chaos Thrust)

    With this it seems like SS is still garbage even with the change to it affecting the potency of DoTs? so once again we're still hard focusing on Det/Crit builds? The only change it does for me is I'll favor crit food over det (used det food for consistent numbers)

    Was a little sad, was hoping SS was going to be a stronger stat to help pump out more Geirskogulls out in some fashion
    (0)

  10. #10
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Syrus_Draco View Post
    So question here. I'm sure many folks are still testing the values of all the changes to Det, SS, and Crit, but from what we have so far:

    WD: 8.688
    STR: 1
    DET: 0.120
    CRT: 0.131 (Using fully untested Critical Hit Damage Mod)
    SS: 0.098 (The per point affect on Skillspeed scales x2.5 less. On top of this, the Buffs on DoT ticks do not mitigate the DoT clipping on Chaos Thrust)

    With this it seems like SS is still garbage even with the change to it affecting the potency of DoTs? so once again we're still hard focusing on Det/Crit builds? The only change it does for me is I'll favor crit food over det (used det food for consistent numbers)

    Was a little sad, was hoping SS was going to be a stronger stat to help pump out more Geirskogulls out in some fashion
    To this point, are the stat weights we have assuming GCD of 2.4? As in enough SS to reach 2.4 and then 0.098 after?
    (0)

Page 2 of 163 FirstFirst 1 2 3 4 12 52 102 ... LastLast